Quote Originally Posted by Zion_Cross View Post
KitCat - Valefor?

Anyways, I feel you. I agree with you on the multiple weapon per class, that would be nice to see. A marauder with either a great axe, scythe etc etc.
Nah, Akubane - Lakshmi ^_^ Felt like starting fresh lol.

The armory system isn't without merit. Being able to customize your entire ability layout is pretty cool. I just feel like it was better on paper than in practice. To be really effective, you need certain skill sets, so people end up being similar anyway. The same thing was accomplished with the subjob system in XI. You could supplement your skillset depending on the situation. Anyway that's neither here nor there. XI was restrictive in its own ways. Needing to return to moogle to change etc.

It's a new game so a new system should be expected. I think (I'm hoping) that the new advanced job system will improve what we have now to make it not as... something. Don't really know. The jobs feel like they have no real purpose aside from being melee, ranged and magic. People are going to rage but I think some individuality will be nice.