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  1. #51
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    !!! Me neither !!!

    But on a serious note I voted for this and am still around.

    Skill and Experience are almost the same thing so I really don't see the problem.

    Instead of becoming a Skillful Lancer you'll be a Experienced Lancer. Don't see how that changes anything let along be considered gamebreaking.
    The problem is... i dont feel its really me. I feel its my weapon.
    Ive had a problem with the armory system ever since the game started.
    (0)

  2. #52
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by LuciBlack View Post
    The problem is... i dont feel its really me. I feel its my weapon.
    Ive had a problem with the armory system ever since the game started.
    -End Of Thread, Good Night-
    (1)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  3. #53
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LuciBlack View Post
    All they had to do was make every class have its own seperate physical level... but instead they decide to play the "etch a sketch" end of the world game.
    What you speak of sounds pretty much like what they are aiming to do... Stats for separate classes, stats depending on the level of the class?
    (0)

  4. #54
    Player
    LuciBlack's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Lucious Black
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Picoman View Post
    -End Of Thread, Good Night-
    Good night Pico...

    As for the rest of us...

    ...all i can say is, im open to experiences... then ill decide what to do.

    This still does not feel like a Final Fantasy.
    (0)

  5. #55
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by LuciBlack View Post
    The problem is... i dont feel its really me. I feel its my weapon.
    Ive had a problem with the armory system ever since the game started.
    I also dislike the armoury system only because of the weapon locking. I can't see this game getting the 20+ jobs that XI had with each job being limited to one weapon type. Aside from that, this patch is a step in the right direction and helps me tolerate the system a tad bit more.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #56
    Player
    Zion_Cross's Avatar
    Join Date
    Apr 2011
    Posts
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KitCat View Post
    Haha. I do see what you mean. FFXI was the only MMO I ever really enjoyed. I love the job/subjob system more than this armory system. I enjoyed being able to equip a scythe, GS, GA, swords, axes, even clubs onto my dark knight -- and stay a dark knight. I loved how I could skill each weapon individually.

    The whole physical level thing is a step backwards from that. In FFXI stats were on a per class basis, so unlike now(unless merited) I wouldn't be gimped playing warrior if I had placed stats into magic. If anything, the new revisions bring it a bit closer to how FFXI had it, so we can customize on a per class basis, rather than just some blanket customization.

    I still think its a bummer that I cant use different weapons and remain the class I want to play, but that won't change. That's how XIV was built from the ground up and is the very basis of the armory system.
    KitCat - Valefor?

    Anyways, I feel you. I agree with you on the multiple weapon per class, that would be nice to see. A marauder with either a great axe, scythe etc etc.
    (0)

  7. #57
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Keith_Dragoon View Post
    I also dislike the armoury system only because of the weapon locking. I can't see this game getting the 20+ jobs that XI had with each job being limited to one weapon type. Aside from that, this patch is a step in the right direction and helps me tolerate the system a tad bit more.
    That worries me as well, I really wish they would do away with the stupid armoury system and just define classes for what they are and not what they wield as a weapon. We could still be able to switch class/job when we want but it could be just like a drop down menu or something of the like.

    Having 20+ jobs would be only possible if they branch multiple jobs from the same class/weapon. I just feel like the armoury system is more limiting than not as it was supposed to be and feels like it will be a hinderance later on more than it would be a game defining system.

    I would much rather be able to equip the weapon I want (could still be limited to certain weapon type by class if they want) and be the class I want. Plus we could unequip the weapon to take screenshots without having to use the /display main off command...
    (0)

  8. #58
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zion_Cross View Post
    KitCat - Valefor?

    Anyways, I feel you. I agree with you on the multiple weapon per class, that would be nice to see. A marauder with either a great axe, scythe etc etc.
    Nah, Akubane - Lakshmi ^_^ Felt like starting fresh lol.

    The armory system isn't without merit. Being able to customize your entire ability layout is pretty cool. I just feel like it was better on paper than in practice. To be really effective, you need certain skill sets, so people end up being similar anyway. The same thing was accomplished with the subjob system in XI. You could supplement your skillset depending on the situation. Anyway that's neither here nor there. XI was restrictive in its own ways. Needing to return to moogle to change etc.

    It's a new game so a new system should be expected. I think (I'm hoping) that the new advanced job system will improve what we have now to make it not as... something. Don't really know. The jobs feel like they have no real purpose aside from being melee, ranged and magic. People are going to rage but I think some individuality will be nice.
    (1)

  9. #59
    Player

    Join Date
    Aug 2011
    Posts
    13
    I'm not seeing the problem here. by 1.20 we'll be allotting our own points per class win/win as far as i'm concerned, restating is a pain.

    P.level just felt so pointless... i mean yaaay stats and all, but... "Alright! my class ranked up! new skillz ftw!" to "meh, new p.level, leme dump these points." Besides, high P.level breaks low level play, my Rank 1 Archer shouldn't be able to solo rank 12 marmots. and really, whats a final fantasy without exp and levels? Though i have a feeling we will see that second exp bar again soon, though this may be better placed in a Job talk thread.

    I have a feeling they are going for more of a final fantasy Tactics esque job system which may require more then on class at a certain level to unlock other jobs, which means that job level will be independent of the class level, and will level alongside your class when you set that job. Which means if a job has multiple classes required to be leveled up to unlock could mean multiple weapons available for that job to use.

    HYPOTHETICAL DISCUSSION AHEAD!

    For example lets say Thief is released, and in order to take on this job you must level both GLD and PUG to level 30 and complete a quest. once the quest is done, you may now set THF as your Job while your class can be either either GLD -or- PUG enabling you to use either hand to hand, or sword weapons. of coarse in addition to any job abilities THF gives you, it would likely have an affinity for all GLD and PUG abilities.

    END OF HYPOTHETICAL DISCUSSION, you may put down the pitchforks.

    my thoughts on the matter, though a tad off topic.

    tl;dr: No big. I'm coo with it, bro.
    (1)

  10. #60
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Hino View Post
    HYPOTHETICAL DISCUSSION AHEAD!

    For example lets say Thief is released, and in order to take on this job you must level both GLD and PUG to level 30 and complete a quest. once the quest is done, you may now set THF as your Job while your class can be either either GLD -or- PUG enabling you to use either hand to hand, or sword weapons. of coarse in addition to any job abilities THF gives you, it would likely have an affinity for all GLD and PUG abilities.
    You had me at For example.. Er. I mean thief.

    Hah. But seriously.. for a hypothetical that sounds like a damn cool idea. And no not because the example was my beloved thief.. Lol. I can see people complaining that you have to level so many jobs but meh.
    (0)

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