Quote Originally Posted by LuciBlack View Post
I supose I can say this goes back to my FFXI days. When your main (job) gained the exp.. and your weapon gained the skill.
In this game your main (is your weapon), so i figure it should be clasified as skill.
Haha. I do see what you mean. FFXI was the only MMO I ever really enjoyed. I love the job/subjob system more than this armory system. I enjoyed being able to equip a scythe, GS, GA, swords, axes, even clubs onto my dark knight -- and stay a dark knight. I loved how I could skill each weapon individually.

The whole physical level thing is a step backwards from that. In FFXI stats were on a per class basis, so unlike now(unless merited) I wouldn't be gimped playing warrior if I had placed stats into magic. If anything, the new revisions bring it a bit closer to how FFXI had it, so we can customize on a per class basis, rather than just some blanket customization.

I still think its a bummer that I cant use different weapons and remain the class I want to play, but that won't change. That's how XIV was built from the ground up and is the very basis of the armory system.