

It's pointless imo to change it, but if it makes some people mad, and some happy, and SE feel good about it then so be it.
Its still 111/222222 to next 111/333333 whatever you call it.
I'm just meh were losing physical levels, sure they could have improved the system over just going for a back to basics version.


I am an "established player" and I don't give a damn...

The short answer is this: They held an official player poll, and the majority wanted physical levels gone because it was cumbersome and unnecessary.
Also, skill = experience.
If I have experienced at using something, can I not say I'm skillful with it? I'm not being snarky or sarcastic... I literally do not understand the terminology issue.
Skill: the ability, coming from one's knowledge, practice, aptitude, etc., to do something well: Carpentry was one of his many skills.
Experienced: 1. wise or skillful in a particular field through experience: an experienced teacher.
2.having learned through experience; taught by experience: experienced through adversity.

I supose I can say this goes back to my FFXI days. When your main (job) gained the exp.. and your weapon gained the skill.The short answer is this: They held an official player poll, and the majority wanted physical levels gone because it was cumbersome and unnecessary.
Also, skill = experience.
If I have experienced at using something, can I not say I'm skillful with it? I'm not being snarky or sarcastic... I literally do not understand the terminology issue.
Skill: the ability, coming from one's knowledge, practice, aptitude, etc., to do something well: Carpentry was one of his many skills.
Experienced: 1. wise or skillful in a particular field through experience: an experienced teacher.
2.having learned through experience; taught by experience: experienced through adversity.
In this game your main (is your weapon), so i figure it should be clasified as skill.

Haha. I do see what you mean. FFXI was the only MMO I ever really enjoyed. I love the job/subjob system more than this armory system. I enjoyed being able to equip a scythe, GS, GA, swords, axes, even clubs onto my dark knight -- and stay a dark knight. I loved how I could skill each weapon individually.
The whole physical level thing is a step backwards from that. In FFXI stats were on a per class basis, so unlike now(unless merited) I wouldn't be gimped playing warrior if I had placed stats into magic. If anything, the new revisions bring it a bit closer to how FFXI had it, so we can customize on a per class basis, rather than just some blanket customization.
I still think its a bummer that I cant use different weapons and remain the class I want to play, but that won't change. That's how XIV was built from the ground up and is the very basis of the armory system.
KitCat - Valefor?Haha. I do see what you mean. FFXI was the only MMO I ever really enjoyed. I love the job/subjob system more than this armory system. I enjoyed being able to equip a scythe, GS, GA, swords, axes, even clubs onto my dark knight -- and stay a dark knight. I loved how I could skill each weapon individually.
The whole physical level thing is a step backwards from that. In FFXI stats were on a per class basis, so unlike now(unless merited) I wouldn't be gimped playing warrior if I had placed stats into magic. If anything, the new revisions bring it a bit closer to how FFXI had it, so we can customize on a per class basis, rather than just some blanket customization.
I still think its a bummer that I cant use different weapons and remain the class I want to play, but that won't change. That's how XIV was built from the ground up and is the very basis of the armory system.
Anyways, I feel you. I agree with you on the multiple weapon per class, that would be nice to see. A marauder with either a great axe, scythe etc etc.

Nah, Akubane - Lakshmi ^_^ Felt like starting fresh lol.
The armory system isn't without merit. Being able to customize your entire ability layout is pretty cool. I just feel like it was better on paper than in practice. To be really effective, you need certain skill sets, so people end up being similar anyway. The same thing was accomplished with the subjob system in XI. You could supplement your skillset depending on the situation. Anyway that's neither here nor there. XI was restrictive in its own ways. Needing to return to moogle to change etc.
It's a new game so a new system should be expected. I think (I'm hoping) that the new advanced job system will improve what we have now to make it not as... something. Don't really know. The jobs feel like they have no real purpose aside from being melee, ranged and magic. People are going to rage but I think some individuality will be nice.
I LOL'ED
You cant even spell much less demand intellectual (this is how you spell it) responSes
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