It might cause people to play less often knowing there's no rush to reach the top or stop completely once they reach the cap at a reasonable pace.
It might cause people to play less often knowing there's no rush to reach the top or stop completely once they reach the cap at a reasonable pace.
I agree that's a concern. But I think those people who reach to the top are compelled to get BIS. That's why I think small attribute jumps (rather than full-on item level jumps) would be enough to keep players busy. This way it doesn't kill the previous content immediately.
It's tricky. I just feel that FFXIV upgrades item levels faster than other MMOs (maybe not Destiny if you can call that an MMO).
I like it as it is right now really.
Quick story progression and at the same time, anyone can jump in and out whenever without falling too far behind in this MMO. Its the end of the year and I've been quite busy for the last 3 months but I know I can jump right back in and quickly catch up.
Unless you're a new player, then you're kind of getting the short end of the stick since the developers decided to axe old Tomestones for... I'm not sure why actually... To give new dungeons drops?
they axed them as a means to not confuse new players as to what is valuable and what isn't as well as to streamline progression for new players. Since you gain Soldiery at basically the same rate as the old stones, your gear will upgrade at a decent clip. It actually makes life a bit EASIER for new players since they don't have to struggle on old content due to gear limitations, which lets them catch up with the majority of the playerbase faster.
Except new players cannot gain Soldiery at the same rate because they're stuck doing the older dungeons only due to their iLevel. Even if some of the dungeons will allow you in with a low iLevel, unless you're a DPS (and even then) you're not going to have an easy enough time to farm them regularly. That's partly the playerbases fault for being unwelcoming jerks, but I can't help but blame SE a bit... Did they even test Pharos Sirius as a party of full i48s?
10 Soldiery from Amdapor Keep is a snails pace, rather than remove Philosophy they could simply have increased the number dropped, then a new player does a couple runs of an easy dungeon and gets i70, instead of having to slog through countless runs with the aim of jumping them from i50 to i100...
There really is nothing confusing about the old tomestones; "Each tomestone is for a different iLevel, you'll want to start out getting Philosophy" is not a complex concept... Raising the number of Philosophy dropped, or lowering the cost of Darklight would have been much easier on new players than going "This is Pharos Sirius, you'll only get 15 Soldiery for this and people will probably kick you when you can't even tank the first boss". Pushing new players right in at the deep end just feels cruel, crueler when SE is removing easier grinds for the purpose of doing so...
Last edited by Nalien; 12-20-2014 at 02:11 AM.
HmmI agree that's a concern. But I think those people who reach to the top are compelled to get BIS. That's why I think small attribute jumps (rather than full-on item level jumps) would be enough to keep players busy. This way it doesn't kill the previous content immediately.
It's tricky. I just feel that FFXIV upgrades item levels faster than other MMOs (maybe not Destiny if you can call that an MMO).
So first month highest weapon with ilevel 140 (as an example) with non-upgadeable stats not at the cap, after 6 months same ilevel but with stats at the cap and after again 6 months new weapon with higher ilevel but again with stats not at the cap?
Last edited by Felis; 12-20-2014 at 01:48 AM.
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