Quote Originally Posted by Prototype909 View Post
Echo is there to allow minor mistakes - things like un-optimal tank cooldown usage, slow healing, or bad DPS. It's not there to actually circumvent learning the fight or supplement something like movement speed/positioning requirements - and for that there's still nerfs to many fights.

Learn the fight or quit, there's a limit to how much babying should be acceptable.
why is bad DPS something that should be circumvented and movement not? a lot of bad DPS is caused by movement.

who determined bad DPS as minor? where is the line drawn and who sets the limit?

"or quit" is not something SE or any player should want.

if the fight already has echo in it, who really cares. movement speed increase would have been a lot better than all the mechanic changes that were made to Second Coil.