But see, raiding has the exact same principle. The runs are challenging until a group gets the fight down then it becomes farm mode until next raid. In any case I also feel a movement boost is a bit unnecessary.Because there's more to the game than the few dodge the rock or die fights?
There's a way to make fights challenging besides requiring instant reaction times. Remember the first week of the 3 newest dungeons? They were challenging until you figured out the mechanics, and got some practice in. You can put in mechanics that require skill and attention from the players without having an instant kill if your ping sucks.
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