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  1. #51
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I noticed the time stamp funny business last night myself, I was confused about how you were comparing with that systemtimestamp value which is always older then the file that has already been read. Either way I will test this change out today and let you know. Your changes seem to make sense to me. See if the file has changed, if it has reparse if not leave it alone.

    I'm using this program to teach myself threading, I do a lot of this work where I run SQL on intervals to parse and move around data =) thanks for sharing this with everyone.
    (0)
    Last edited by tachikoma; 09-16-2011 at 09:37 PM.

  2. #52
    Player
    Yurai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Yurai Kago
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Yeah, I reread the code today and I pretty much went "What... Was I thinking here?" myself

    No worries. If other people can get some small use out of something I mainly do for fun / myself, then that's great
    (0)
    Author of lrParser

  3. #53
    Player
    Yurai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Yurai Kago
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Version 1.3 is now out on the project site. New features:
    • The double parsing bug is now (hopefully) fixed. Be sure to let me know if this is not the case.
    • Double clicking on a row in the damage table will now bring up a dialog box with a more detailed damage breakdown for that player. The data doesn't update automatically, so if the main table changes the dialog will have to be reopened to reflect the most recent changes.
    • A default list of named enemies is now generated. If one already exists, only enemies that do not already exist in the list will be added. The list can freely be edited manually without fear of losing one's entries.

    Plans for the next version:
    • More detailed damage breakdown dialog. Add rows for miss, evade, parry, block in the second table.
    • Breakdown dialogs for the healing and mitigation tables.
    (0)
    Author of lrParser

  4. #54
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    So, what am I suppose to set my log directory as in order to get the right stats?
    (0)

  5. #55
    Player
    Yurai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Yurai Kago
    World
    Ragnarok
    Main Class
    Archer Lv 90
    The directory where ffxiv puts its logs. On windows 7 this is the following path:

    "C:\Users\<currently logged in user>\Documents\My Games\FINAL FANTASY XIV\user\<generated number for the specific character>\log"

    Not sure what the same path would be on other operating systems.
    (0)
    Author of lrParser

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    the double file reading is fixed. I tested your changes a good 30+ times.
    (1)

  7. #57
    Player
    Yurai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Yurai Kago
    World
    Ragnarok
    Main Class
    Archer Lv 90
    Awesome, I'm so glad to hear that
    (0)
    Author of lrParser

  8. #58
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Now all we really need is a stop/start button, and the basic functionality is complete from my perspective. We appreciate the hard work being done by the two of you.
    (0)

  9. #59
    Player
    Yurai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Yurai Kago
    World
    Ragnarok
    Main Class
    Archer Lv 90
    I'll look at migrating it to java 7 for better thread pause/restart functionality as soon as I'm done with the breakdown dialogs.

    After that I guess it's time to start looking at support for other languages.
    (0)
    Author of lrParser

  10. #60
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'm checking it out now, is there a way we can add a progress bar? I hit parse but have no idea if it's working or if its frozen.

    Thanks
    (0)
    Work To Game on YouTube [Guides, and More]...
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    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

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