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  1. #1
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by tachikoma View Post
    DPS in a controlled fight is anything but epeen stroking, it does give you a breakdown of the total dmg between each weaponskill used over a set time period (when you clear the log -> when you check the results). Even without the breakdown of individual WS avg dmg/miss/hit/max/min you can still develop better strategies for a fight.

    I agree the added parsing info would help and I'm sure its a relatively simple addition I can assure you though the work involved in creating this parser was VERY HIGH. A triple threaded java application updating on the fly without hogging system resources. I was impressed when looking through the source code. It has a lot of code and is very organized.
    I understand how to use the parser/do use it. Though I don't clear the log I instead painstakingly go through my logs for those containing the fight and copy them to another directory.

    It gives you a top 5 damaging abilities and their total damage. I can't really think of a class which could gleam useful information out of that alone.

    I use the parser to parse results from our speed runs in Darkhold looking for ways that we can improve, I can't simply go solo something in the world because the formula's for mob level/type difference and its affect on my damage is not known (so I can't really take that information and then translate it to an encounter that matters).

    The parsing results from group fights merely shows total damage, because the DPS meter is not accurate (the author admits this is an impossible task unless maybe he has a stop button, but even then because of the way the game writes logs I doubt it would be accurate). The only useful information is total damage, and once you realize the bosses have a set amount of HP you can only compare your damage from previous fights in light of the fact that other people in your group may be doing things differently as well which affects your proportional damage.

    A parser really needs to have a breakdown by abilities to be effective for "min/maxing". The parser does seem to be very nice, but it just is not useful for that purpose at the moment.

    I don't know how difficult it would be, but in the future if it would be possible to seperate out individual encounters beginning with "____ group is engaged" and ending with either You defeat ____ or ___ defeats _____. If that was possible a working DPS meter might also be possible even without timestamps.
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    Last edited by Murugan; 09-07-2011 at 07:38 AM.

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