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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Please change the game this way please

    There needs to be a fair way for a group to share items and thats Treasure Pool and
    Lotting System. Having a randomize item giver doesnt help.

    Can Leave/Enter Parties in battle or anytime.

    Have a simple seeking party function.

    Have Camps for exp groups.

    Adjustments to SP/exp on some harder types of enemys. Aka Doom Toads.

    Adjustments to Raids

    Add diffrent objectives, gathering items, slaying all enemies, slay mega boss, escort npcs, and evoiding enemies.

    Lv25-30cap lv45-50cap

    Earn 1 Raid Pass every 24hrs. Maxs at 5.

    ??? Locations need to be random and not alwas in same locations.

    Raise the armor rewards

    Gain 2000SP after finishing a raid at R30

    Gain 4000SP after finishing a raid at R50

    Earn 500 raid points after finishing a raid

    Adjustments to Gathering

    Make it so you mine/harvest/fish/log at a location and get no items with a success and still get SP.

    Lower the amount of items you gain in gathering with successes of no items. Which means players will gain 50% less the amount of items they are gainning now.

    This will save bag space and raise the value of those items earned.

    Add a direction arrow to mini map after finding a mining location.

    Crafting

    With the decreass of items in Gathering raise the SP gain to double in crafting.

    This should make players do less number of crafts toget the same amount of SP. Over all saves players playtime.

    Battle

    Attack Range on enemies need to be lower for reg melee attacks

    Mission

    More voice acting during cutscens.
    Grouping for doing Missions
    (0)

  2. #2
    Player
    nORbDragon's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Norb Dragon
    World
    Sargatanas
    Main Class
    Carpenter Lv 50
    new silly topic with suggestions... can ppl just play in mmorpg?.. without "nice suggestions and ideas"?..

    ps:
    Quote Originally Posted by yukikaze_yanagi View Post
    SE please nuke forums. It's been a mistake :|
    (4)

  3. #3
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Venat View Post
    Over all saves players playtime.
    This is pretty much the antithesis of MMORPG, isn't it? Just sayin'...
    (2)

  4. #4
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Venat View Post
    There needs to be a fair way for a group to share items and thats Treasure Pool and
    Lotting System. Having a randomize item giver doesnt help.
    Its being said, that the Loot System will be adjusted.

    Quote Originally Posted by Venat View Post
    Can Leave/Enter Parties in battle or anytime.
    For? Its not really in need for now. Maybe it will be for really hard Endgame Stuff in the Future and Alliance.

    Quote Originally Posted by Venat View Post
    Have a simple seeking party function.
    There is a simple party function. Just learn how to use it?

    Quote Originally Posted by Venat View Post
    Have Camps for exp groups.
    Do you play this Game? There are TONS of EXP-Camps for all Levels. Leave the Town for once?

    Quote Originally Posted by Venat View Post
    Adjustments to SP/exp on some harder types of enemys. Aka Doom Toads.
    Different Mobs = Different SP. There is a SP-Cap on SP, so powerleveling is not really possible. Which is good if you think about RMT's.

    Quote Originally Posted by Venat View Post
    Adjustments to Raids
    Like?

    Quote Originally Posted by Venat View Post
    Add diffrent objectives, gathering items, slaying all enemies, slay mega boss, escort npcs, and evoiding enemies.
    In a Raid? Sounds more like Missions and Quests to me, which are in the Game.

    Quote Originally Posted by Venat View Post
    Lv25-30cap lv45-50cap
    ?

    Quote Originally Posted by Venat View Post
    Earn 1 Raid Pass every 24hrs. Maxs at 5.
    For? Would you mind backing up your Thoughts? I dont understand many of your suggestions, if you dont tell us "why" SE should change it. Is it bad or what?

    Quote Originally Posted by Venat View Post
    ??? Locations need to be random and not alwas in same locations.
    Do you mean Chests?... This Post is getting confusing.

    Quote Originally Posted by Venat View Post
    Raise the armor rewards
    Why?

    Quote Originally Posted by Venat View Post
    Gain 2000SP after finishing a raid at R30
    Why?

    Quote Originally Posted by Venat View Post
    Gain 4000SP after finishing a raid at R50
    Nice.. 4000SP for my Rank50? Awesome.. i will be 51 in no Time.... <_<

    Quote Originally Posted by Venat View Post
    Earn 500 raid points after finishing a raid
    I actually think, this could be a good thing. Maybe earning Points for the Company you are in?!

    Quote Originally Posted by Venat View Post
    Make it so you mine/harvest/fish/log at a location and get no items with a success and still get SP.
    I lol'd. Are you serious about this?

    Quote Originally Posted by Venat View Post
    Lower the amount of items you gain in gathering with successes of no items. Which means players will gain 50% less the amount of items they are gainning now.
    Whats the point of this? I hardly gain the amount of Items i actually need for Crafting. So why make if even worse? Beside the actual existing Penalty.

    Quote Originally Posted by Venat View Post
    This will save bag space and raise the value of those items earned.
    Manage your Inventory better.

    Quote Originally Posted by Venat View Post
    Add a direction arrow to mini map after finding a mining location.
    That would make people even more lazy, everyone will do Gathering, Economy will drop.

    Quote Originally Posted by Venat View Post
    With the decreass of items in Gathering raise the SP gain to double in crafting.
    700 SP a craft is not enough for you? Seriously... i doubt you are serious about this request.

    Quote Originally Posted by Venat View Post
    This should make players do less number of crafts toget the same amount of SP. Over all saves players playtime.
    Yes, everyone will do it, the people who did it the "hard way" will be pissed, Economy will drop. Over all its going to mess up everything Craft-related.

    Quote Originally Posted by Venat View Post
    Attack Range on enemies need to be lower for reg melee attacks
    Huh?

    Quote Originally Posted by Venat View Post
    More voice acting during cutscens.
    I TOTALLY agree on this one.
    (3)
    Last edited by Nero; 08-15-2011 at 07:49 PM.

  5. #5
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Don't change anything. This game is perfect as it is now. You just have to release it on PS 3 and start the subscription, and you'll get rich SE.
    (0)

  6. #6
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    @Nero you just saved me from having to post all that
    Especially the gathering/crafting changes, they sound terrible. (sure 1,000-1,400 SP per craft would be nice but isn't that a bit OP?)
    (0)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  7. #7
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    There needs to be a fair way for a group to share items and thats Treasure Pool and Lotting System. Having a randomize item giver doesnt help.
    Can Leave/Enter Parties in battle or anytime.
    Have a simple seeking party function.
    Have Camps for exp groups.
    These are already promised as being worked on. Most of these functions are tied to the way the server behaves and until the patch in which that will be adjusted, it's not currently possible.

    Adjustments to SP/exp on some harder types of enemys. Aka Doom Toads.
    There already is an SP bonus system on certain families of mobs which are deemed more difficult than your average. Skeletons for instance.

    Add diffrent objectives, gathering items, slaying all enemies, slay mega boss, escort npcs, and evoiding enemies.
    I do agree with this, I hope they add more variety to the raids. The current rank 50 one which just has you train past the entire thing feels so wasteful to me.

    Earn 1 Raid Pass every 24hrs. Maxs at 5.
    Problem with limiting entry on the dungeons, is that you might have a very vital members of your group which will be locked out at different times. Or spend a lot of time gathering people just to find out you can only do one raid, and fail it then everyone is upset. The drop rates are rare enough that I don't think "spamming" the raids is an issue. It just makes the content far more boring if anything.

    ??? Locations need to be random and not alwas in same locations.
    Raise the armor rewards
    Gain 2000SP after finishing a raid at R30
    Gain 4000SP after finishing a raid at R50
    Earn 500 raid points after finishing a raid
    I'm not sure what you mean on the ??? part. Treasure chests? Blue circles? Whatever it is you collect in the rank 30 dungeon?
    I don't see a purpose of handing out sp and company currency upon completion of a raid. Most people are already capped when they enter, and your prize is the possibility of loot. That feels like enough to me. I'm sure something will be added in the future which you can use to farm company currency with. Otherwise, they wouldn't have bothered listing consumable items in the purchase list.

    Make it so you mine/harvest/fish/log at a location and get no items with a success and still get SP.
    Lower the amount of items you gain in gathering with successes of no items. Which means players will gain 50% less the amount of items they are gainning now.
    This will save bag space and raise the value of those items earned.
    Add a direction arrow to mini map after finding a mining location.
    Gatherers are classes which sole purpose is to acquire those items. If anything, the drop rates on those same items should be significantly reduced from loot pools of mobs. Or eliminated all together. It doesn't make sense why slaying a single monkey should net me more ingredients than a few harvesting points.

    I kind of feel like we get showered with far too many drops off average battles. Fight a goat, get 5 different items, fight a doblyn, get another 3. Fight a faction nm...get a small handful of crystals.... Rather than punishing gatherers for an influx of items in the game, we should be focusing on what other means those items are obtained and adjust down from there. Give the gathering classes more value and purpose. It's more effective also since a single gatherer has a cork built into their class which doesn't allow them to gain any more items after a period of time. Where as, anyone can go and fight monkeys or goats to their hearts content and come back with more.

    As far as SP goes, there are three tiers. Full SP for successfully gaining an item, half SP for coming close but failing, and no SP for complete failure. The argument comes from gathering fatigue just full on halts you from having anything but full failure.
    I don't believe giving full or half SP on full failure is the correct solution. What will happen is that you'll have a bunch of people only travel to rank 5 nodes, and get full SP regardless if their level is actually able to farm that node or not. And basically power level their way through.
    SE promised us in the last patch, alternative methods to level gathering. I've not seen it, unless they meant the mega steroids Arnold Swartzenager boost in gathering leve SP. Which is wonderful and great and all...but...if I'm already locked out from gathering fatigue it's impossible to successfully complete the leve and we're still left at the main issue. That gathering fatigue prevents gatherers from leveling the way they need and want to.
    I'd love to see a new side hobby added which doesn't net you any items and just purely SP so that it bypasses the fatigue system. It should be on a long timer so that it is not abused. Maybe like once a week a botanist could go pluck ??? weeds from the guild's instanced garden, etc, for a decent chunk SP.

    With the decreass of items in Gathering raise the SP gain to double in crafting.
    This should make players do less number of crafts toget the same amount of SP. Over all saves players playtime.
    I'm not sure on this. Once again, I don't believe punishing gathering classes by making them ineffective at what they do should be done for the benefit of the crafting classes. I do agree that crafting seems to take too long for both completion of the task at hand, and leveling up in general. It would be nice, to instead just have more local guild leves available which drop off points are all in the same city in which they are issued.
    This would allow crafters to get much needed SP boosts without further littering the economy with uneeded items, but also put a limit on it so that it is not abused.

    More voice acting during cutscens.
    Grouping for doing Missions
    Agreed. Voice acting is really expensive, especially included the extra rendering of the fancier cut scenes to match with it. So I hope we can come to a point where this is commonplace in the game.
    (0)

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