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  1. #1
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90

    Monk: Dropping ToD?

    So in T10 I came to the conclusion to not use ToD when necessary to ensure I have enough TP to sustain myself and keep the DPS going. I figured it was either no ToD[which drops me by 18 DPS, i think], no TP or no DPS/Mp for Foe that our Bard can use.

    Did I make the right choice? I feel like I did fine without it. I'm still ripping hate off our PLD tank during T10 ads[and he has Nexus, i115]


    And no, I don't use Fracture either, or my FC buddy would have to slap me.



    Also my Skill Speed is 378.
    (0)
    Last edited by Morzy; 12-18-2014 at 05:06 PM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    (Not a Monk expert)

    But I've seen monks wreck the dps charts keeping ToD and Fracture up. If you are concern about TP issues, Ninja is your friend.
    (0)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    It basically depends on what the rest of your group composition is. As I recall, ToD is the first thing to go (after Fracture, if it was ever there) when you start running into TP issues. But if you have a NIN and BRD, Goad and Paeon should keep you afloat and able to ToD without worry.
    (0)

  4. #4
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Got a bard? He can sing for you, you won't need that much. 20 sec will get you to your next invigorate. If he really can't (requiem/ballad), drop ToD yeh.

    Ripping hate on the adds? Don't think it has anything to do with your dps. More with the fact you either attack one straight away and he's trying go keep both or you just attack the wrong one. Tab dotting helps you to not pull hate and it's a tiny bit more dps which is always nice.
    (0)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I see the usefulness of that strategy when under 150 TP
    (0)

  6. #6
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    ToD contributes very little in terms of DPS increase for its TP cost, similar to Fracture. It's not bad--just expensive.

    For this reason, it's better to use it conservatively or when it outmodes any other option on the table. i.e.: losing optimal position due to mechanics or enmity shift. Dealing 280 potency on a GCD when you would only otherwise put out 140 on a missed MNK positional is a good deal, and it gives you time to get into the proper position for that combo.
    (0)

  7. #7
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Almalexia View Post
    ToD contributes very little in terms of DPS increase for its TP cost, similar to Fracture. It's not bad--just expensive.

    For this reason, it's better to use it conservatively or when it outmodes any other option on the table. i.e.: losing optimal position due to mechanics or enmity shift. Dealing 280 potency on a GCD when you would only otherwise put out 140 on a missed MNK positional is a good deal, and it gives you time to get into the proper position for that combo.
    Hmm fair enough. I'll use it when I can.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  8. #8
    Player
    RoseM's Avatar
    Join Date
    Jul 2014
    Posts
    51
    Character
    Rose Mary
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Yes, you melees should really try lowering the pressure on bards, and let them do more dmg.
    The only time I sing Paeon will be when myself run out of TP and Invigorate is on CD!
    (0)

  9. #9
    Player
    ryuuken's Avatar
    Join Date
    Nov 2013
    Posts
    45
    Character
    Synestra Randgris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by RoseM View Post
    Yes, you melees should really try lowering the pressure on bards, and let them do more dmg.
    The only time I sing Paeon will be when myself run out of TP and Invigorate is on CD!
    that's a terrible mindset

    you have utility skills, so use them

    a monk running dry is far more of a dps drop than what a bard loses for singing for 10-20 seconds, not to mention the benefit is received by tanks and whatnot as well
    (1)

  10. #10
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by ryuuken View Post
    that's a terrible mindset

    you have utility skills, so use them

    a monk running dry is far more of a dps drop than what a bard loses for singing for 10-20 seconds, not to mention the benefit is received by tanks and whatnot as well
    Hey Kenji. Long time no see. Hope you're enjoying the change of scenery.

    For sure utility should be used, but it depends on the fight and party config when it comes to what the best option is. Always letting your melee starve on any fight with any config is clearly pretty questionable. But if a MNK is going to be low on TP for 15s and no one else is in need of TP then well.. Might be better spent on Foe's in my experience and looking at raid DPS from past weeks/months. I suppose it becomes harder to measure exactly with gear changes and performance from each player and RNG varying each week.

    Even if Paeon is a slight DPS loss for your group's config might you use it to keep everyone in your group happy and enjoying their raid time? Sure. Especially when content is on farm. DPS checks aren't very harsh at all once the group is geared. At that point who really cares? I've just been trying different things every week for fun.

    2 weeks ago with starved NIN t11 he actually came out around 10 DPS higher than when I fed him a whole bar of MP for Paeon last week for no real reason other than comparison. Surely using Foe's instead of Paeon doesn't fully account for the NIN being higher while spending several seconds starved. RNG I guess. And our MNK gets Goad so the difference between those weeks wasn't really anything noteworthy. Going forward I'll just switch between the standard 800-100 MP for Paeon in t10-t11 (which I used to use in high uptime fights with double MNK/DRG configs) and zero Paeon and compare a bit more, I guess. May as well. I would suspect the results being pretty close with our MNK, NIN, BRD, BLM config. Results may vary with other configurations. And we've found Paeon to not really need to be a thing in both t12 and t13 with our setup.

    And yes, the BRD DPS loss with Paeon can be minimized especially if timed well. There is still a bit of a drop but it doesn't have to be a huge one if timed for 20-30s of Paeon while all buffs are on CD.
    (0)
    Last edited by RinchanNau; 12-23-2014 at 02:46 AM.

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