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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    64

    Suggestion for Dev on setting rank up process

    I would like to make some list of how player grind varied from patch to patch since last year.
    Focus only on this aspect and give out a bit of suggestion accordingly.

    Beginning Phase:

    1. Coblyn
    Target: Solo Player
    Pro: Enhance Solo Play, helps when you can not find a party, or you don't have to wait on party or LS.
    Con: Boring, Repetitive, also, only 1 type of monster, 1 style.

    2. Behest
    Target: Casual Player and all
    Pro: Enhace party play, enhace casual play.
    Con: Only a few location is likely using. (Mainly Uldah/Limsa region at that time)

    3. Leve
    Target: Causal Player and all
    Pro: Enhance Party experinece, enhance LS experience.
    Con: Innovative idea, Badly design and implement overall. (Content, Procedure, Reward..etc)

    4. Party Grind not yet to be introduce/focus, old FFXI player not happy about it.

    2nd Phase:

    1. Coblyn Gone.
    Pro: N/A
    Con: Erase solo Player's choice

    2. Behest increase largely for lower rank, about same for higher rank
    Pro: Most player can get multiple class up to r30 easily.
    Con: Erase lower rank player / new player experience

    3. Leve Link Hugely increase
    Pro: Enhance LS play, Enhance Party play
    Con: Region population become even more inbalance ( Mainly Uldah), Solo leve not valid

    4. Grind Party introduce (example, Raptor)
    Pro: Enhance LS play, Enhace party play for higher rank player.
    Con: Repetitve, exactly same monster from r4x - r50. Similar to Coblyn situation.


    3rd Phase:

    1. Behest nerf
    Pro: N/A
    Con: degrade party play, degrade LS play, degrade new player experience , degrade popularity of gatherig people togther vias various rank.

    2. Leve link nerf
    Pro:Enhance Solo play, enhance new player experience.
    Con: degrade Party play, degrade LS play, degrade popularity of gathering people together vias various rank.

    3. Grind Party enhance
    Pro: Toward style of FFXI.
    Con: Enhance LS play, degrade party play, degrade solo play. Very repetitive becuase you simply grind r30-50 all on raptor.

    4. Fatigue Gone
    Pro: Good
    Con: N/A


    Comment/Suggestion:
    1. If the current Dev team decide to enhance party grind, you need

    a. Vast choice of monster that has surplus sp like raptor around the 5 regoin.
    b. Search Function must added.
    c. Chain sp will be nice systme to have.
    So pretty much like FFXI, hopefully 1.19 and 1.20 is going to add more on this aspect.
    But my concern will be , if FFXIV want to become like FFXI, but it has no near size of the world like FFXI, will it success?

    2. Redesign Behest, fix Leve

    Why? Behest/Leve is a good start to bring player 'around the world'.
    this is an important factor. Similar to add various grind monster around the world.

    How? 1 main factor, Behest/Leve need to have largely spontanious sp/reward than grind pt.
    So people will gather there and party up. Even a short amount of time is fun.
    Let say, if Cassipoia has good behest as well as good grind monster. People will start to go there.... well up to dev team to think.

    Conclusion:
    Maybe I'm not offering much new idea, but I alwasy think about how to make 'new player' stay. All the change in dev team is so important.

    currently without leve party/behest gathering party, lots of place gone complete empty.
    To be honest, there is only so much raptor party to join. player get bored and tired of it very very soon.
    (1)

  2. #2
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Agreed that as it is, any new player will feel daunted/lost and give up all hope. Hardly anyone recruits or talks in the game as is. It's not lively & while the game allows solo, it doesn't really help anyone out (besides the journal & NPC LS, which no one knows how to use).

    We need SE to understand that it is ok to reward players by helping others. Do your job SE and give us incentive(other than you MIGHT get a drop) or else we'll all eventually migrate to the same old reclusive/boring FF11-style community. No one is interested in anything unless there's something in it for them, save for a few.

    Overall though it's true this game has no, obvious, progression. Especially when you're starting out. I feel sorry for new players, especially ones new to the genre & FF.
    (0)

  3. #3
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Grind Party enhance
    Con: degrade party play ? I think you have strange ideas. Despite low people shouting for party, how a party feature degrade party gameplay ? <_<
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    2. Leve link nerf
    Pro:Enhance Solo play, enhance new player experience.
    Con: degrade Party play, degrade LS play, degrade popularity of gathering people together vias various rank.
    I feel alot of people feels this way only because they did not get 20k SP/leve anymore.

    If anything, I liked the current leves system, yes levelinks could be enhance but the end reward and the bonus completion for speed killing is why i have been grouping up with other people (more people = faster kills). Funnily, now i can just pick whoever i want without caring what ranks they are, because end rewards isnt effected if we have less links or because they have the same leves, it really enhance socializing.

    Now i don't only play with certain people, i can do pick-ups which what should be encouraged, so we can try and getting away with this LS-based-activities crap.
    (0)