
I suppose they could do something similar to what WoW did. Have haste effect melee, ranged, and regen. Makes it simpler and benefits all.True, thats teh bad side.
But there was mention of skill/spell speed getting a workover to be equally viable in 3.0. As atm, gains are extrememly minimal in comparison, plus the negative of burning through TP even faster. Also speed increasing stats are capped by the length of ability animations. If ability takes 2 seconds, and unable to clip, then going to 1.9 seconds reuse is a waste. A certain amount of Skill speed is good to have, to fit abilities within Perfect Balance duration.
But if you can cllip like with BRDs bloodletter and they change it so Skillspeed increases regen, then things would get interesting in decided gear, more freedom of choice in preference of playstyle, hit harder but slower or faster but not as hard, SS+crit would lstart to look a LOT more attractive.
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