Quote Originally Posted by Nalien View Post
That would only happen if they decided to haphazardly implement it in the worst possible fashion as an afterthought rather than something from the very start.
Think better way is to make all secondary stats equal in usefullness, then you could build a set based on your playstyle. Eg a heavy crit set, a heavy skill/spell speed set etc Det and Crit weigh too high above the other secondary stats. Making skillspeed affect TP regen also for example so a gearset built around skillspeed and crit would be an alternative.

I remember there was mention of making speeds more desireable/useful in 3.0.

How we do loot in coil, We have our main job and we pick a secondary job that gets priority on repeat drops that the mains already have. Also I buy poetic BiS items for MNK first, then further poetic purchases will be for other jobs. Also BiS is subjective. Pushing turn 13 for example you need accuracy cap for that, for previous turns you dont need as much acc so if you are at that point of pushing you would already have gear to swap around for each turn. Same for content outside of FCoB. Would be a waste using 535 accuracy gear in experts for example

If you want to optimise for all content, horizontel progression is already there.

Quote Originally Posted by Zumi View Post
Speaking of armor in 3.0 they should add a back slot, for like capes and mantels, they don't have to be visible but it be fun to have another piece of gear. Back armor was in FFXI.
We had changeable (and statted) underclothes in 1.0 ^_^