
Originally Posted by
Xatsh
XIV released incremental increases yes. Gear in XI got negated but it took on average 6+yrs for content to be rendered irrelevant. (aka content lasted 3 whole expansions as relevant endgame)...
What people liked in XI was the fact there was little content negation. Like you said people could still wear gear from 6yr content. IN sky there was still a few BIS armor pieces 4expansions later.
But sea content was also BIS, Dynamis gear was BIS, Limbus gear was BIS, Salvage gear was BIS, HNM gear was BIS, ZNM gear was BIS, Crafted gear was BIS, BCNM/KSNM gear was BIS <= all at the same time.
This allowed XI's content to build on itself. IT was more then 2 dungeons, 1 primal and 1 raid at endgame. It was 100+ instance boss fights, 10 2-3hr long 20+man raids, over 200 open world boss fights, 30ish 30min-1hr raids, 3 sets of tiered open world force spawns (sea, sky, znm). And every single one of these improved your character some how... nothing was vanity only. It is not an exaggeration to say XI pre-abysea had over 25,000hrs of endgame content if you were a guild, you literally could run guild events 80hrs a week and not even be able to do all the endgame that was available before the resets happened.
Yes XIV is new and obviously above is after about 6yrs of development. But the way XIV is being developed it will follow WoW's path which means only a small fraction of the game <10% will be relevant once you are at true endgame. Currently at endgame XIV has the following content. Shiva (Takes 2 weeks to get all the gear tops) and Coil 10-11-12-13 <= THIS IS IT. That is the problem with XIV's model. Once you are at the top you are out of things to do. Once you can clear coil you can finish everything XIV has to offer in 8hrs then you have to wait until Tuesday to honestly play again (so 8hrs vs 80hrs).