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  1. #11
    Player
    OlyverW's Avatar
    Join Date
    Nov 2014
    Posts
    424
    Character
    Oly'ver White
    World
    Coeurl
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    Go back to the DPS forums :P
    I started to dabble into the world of healing ... and I actually like it
    (1)

  2. #12
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by radioactive_lego View Post
    The only time I might run out of MP, that I've experienced, is solo healing EX primals.
    You may find Turn 9 and onward the fights are an exercise in MP frugality. It's the name of the game for WHM. However, when i solo heal EX Primals i make sure the bard knows if they're singing anything it better be Mage's Ballad.

    OP, in endgame proper MP management is key, there simply isn't room to waste. Always try to make the most of what you have, Cure I until Freecure, Cure III's on Overcure. Shroud of Saints is your lifeline. X-Ethers because every little bit helps. This advice of course is pertaining to high tier content. If you're just running dungeons it's not an issue. Proper Shroud use and breaks in between mobs is how you'll regain MP. You can even dps all you want.
    (0)

  3. #13
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Hmmm having healed t9 quite a few times now(pre nerf even)(though never passed the adds so far) as WHM never had a MP issue if I did stuff correctly and poped shroud at my usual spots. But I do know a whm that is doing fcob and mentioned that he is getting minor mana issues.
    (0)

  4. #14
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ruskie View Post
    Hmmm having healed t9 quite a few times now(pre nerf even)(though never passed the adds so far) as WHM never had a MP issue if I did stuff correctly and poped shroud at my usual spots. But I do know a whm that is doing fcob and mentioned that he is getting minor mana issues.
    You haven't completed T9, but you know a guy... thanks for the input?
    (0)

  5. #15
    Player
    Coldea's Avatar
    Join Date
    May 2014
    Posts
    28
    Character
    Coldea Abyssae
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lyrica_Ashtine View Post
    Shroud of Saints
    Shroud of Saints is a White Mage ability that recovers 1090 MP regardless of your MP pool or other stats. When used it will give you back 1090 MP spread over 15 seconds or 218 MP every 3 seconds.
    Shroud of Saint does NOT gives a flat amount of MP, it has a potency, which means it varies with your weapon damage. It feels 'flat' because you dont change your weapon very often.
    (0)

  6. #16
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Not true. Shroud does indeed regen a flat amount of mana.
    (0)

  7. #17
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Coldea View Post
    Shroud of Saint does NOT gives a flat amount of MP, it has a potency, which means it varies with your weapon damage. It feels 'flat' because you dont change your weapon very often.
    Right, so as this became a topic now. I, once again, did some comparison with the High Allagan Crook (77 Magic Damage) against Maple Wand (11 Magic Damage). Same gear, just different weapon. This lead to the following:
    Natural MP regeneration without shroud out of combat:
    Crook: 318 mp/3 seconds or 1590 mp/15 seconds
    Wand: 307 mp/3 seconds or 1535 mp/15 seconds

    With shroud this lead to:
    Crook: 530 mp/3 seconds or 2650 mp/15 seconds
    Wand: 519 mp/3 seconds or 2595 mp/15 seconds

    After extracting the natural MP recovery, this leaves only the shroud recovery:
    Crook: 212 mp/3 seconds or 1060 mp/15 seconds
    Wand: 212 mp/3 seconds or 1060 mp/15 seconds

    So yes, I was wrong by 30 mp, my bad.

    Now, how I did this: I switched to a crafting class and switched back to White Mage. This will make you start with 0 MP. Keep an eye out on the ticks and note them down somewhere. Use the first mp tick as reference point (zero point) and use shroud then and start timing. Shroud has it's own interval, but if you assume the 3s natural MP regen tick, you can subtract the natural MP regen from it from the total amount of MP recovered after 3 seconds. To find out the natural MP regen, both math as well as noting down the initial MP tick will do.

    Also:
    Quote Originally Posted by CycLee View Post
    i will test this after i reached max lvl. atm i've put all points in mind.

    by wich ratio do mind effect the healed amount?
    There's some rocket science math involved for this, Cyclee. So no one can really give you a solid answer here. There are some existing formula out there on the internet, but most of them are outdated.
    You can go by a certain rule of thumb, however. Although it's slightly inaccurate, it will give you a general idea.
    If you have a i115 weapon and you're level 50:
    5 mind = +10 hp/400 potency or +15 hp/600 potency = 25 determination
    How mind and determination scales varies with the magic damage value on your weapon.

    There's also the thing about crit, which is roughly 13-14 crit for a +1% increase. So this means that 13-14 crit will increase your average healing per cure by +0,5% - But this isn't very reliable or should be relied upon.

    Remember: These aren't exact numbers
    (1)
    Last edited by Lyrica_Ashtine; 12-19-2014 at 03:48 AM. Reason: Added methodology

  8. #18
    Player
    ChiiSoSeriouz's Avatar
    Join Date
    Aug 2013
    Location
    Magic Kingdom
    Posts
    402
    Character
    Chii Soseriouz
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Coldea View Post
    Shroud of Saint does NOT gives a flat amount of MP, it has a potency, which means it varies with your weapon damage. It feels 'flat' because you dont change your weapon very often.
    More misinformation.
    (0)

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