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  1. #71
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    Tanks I think have been programmed to speed run as much content as fast as possible imo. Most people want to be in and out of dungeons as fast as they can unless they are brand new to it or are farming loot for a new job. If that's something that's agreed upon and feasible depending on the content level then that's fine, but the problem is when other roles (DPS mostly) force the tank down the SR role by taking over their job if they don't approve of the speed that they handle the run, or by the tank not assessing their party makeup well enough to know SR's just aren't possible with two melee in a dungeon...but they do it anyway. With the content as grindy as it is now I can't say I blame them for trying to SR with the relic dungeon drops though. SE is kind of forcing it on them if they want to finish their relics. Its the same with other classes though too, they just don't happen to be in a role that sets the pace of a dungeon.
    (0)

  2. #72
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Staris View Post
    But trying to push as fast and effectively (without wipes) as you again even with the newest, worst geared, poorly skilled players in your group is the fun part. Predicting the outcome, and what your group can handle is the challenge, and it is a learned skill.

    You don't have to be mean or have mean intentions to always encourage the group perform the best they can.
    I don't mind joining a roulette and getting bad/poorly geared/new players. What I mind is getting lazy people who never even try to push themselves or improve. In game and in real life.

    Also I haven't seen anyone watch a cutscene in a roulette in a very very long time, your confusing the outliers of the issues with the average.
    I'm not confusing anything, I was actually generalizing. It's you that has the impression that new players don't exist in lvl 50 content...

    Also what's fun for you may not be fun for others. Pushing yourself is one thing but to demand something from someone that is uncomfortable with doing as you requested, unless it is a mechanic that is necessary to beat a coil/trial, is not cool. That's pretty much what this topic is about. If someone, mainly the healer, says they don't want large pulls, I think it's in the tanks and DPS' best interest to take that seriously. It's like having open heart surgery, your doctor tells you to stay on bed rest 3 - 4 weeks, and then you decide you are going to do 200 push-ups non-stop at the buttcrack of dawn the very next day after surgery.

    Listen to your doctor...

    Quote Originally Posted by Its_Elodie View Post
    Tanks I think have been programmed to speed run as much content as fast as possible imo. Most people want to be in and out of dungeons as fast as they can unless they are brand new to it or are farming loot for a new job. If that's something that's agreed upon and feasible depending on the content level then that's fine, but the problem is when other roles (DPS mostly) force the tank down the SR role by taking over their job if they don't approve of the speed that they handle the run, or by the tank not assessing their party makeup well enough to know SR's just aren't possible with two melee in a dungeon...but they do it anyway. With the content as grindy as it is now I can't say I blame them for trying to SR with the relic dungeon drops though. SE is kind of forcing it on them if they want to finish their relics. Its the same with other classes though too, they just don't happen to be in a role that sets the pace of a dungeon.
    In regards to the comment about DPS forcing the tank down SR route, let them die. Their role is DPS, not to decide how much hate the tank can handle.

    SE is not really "forcing" anyone to the SR route. People get this absurd impression that everything is meant to be completed ASAP in the game, such as weapon upgrades. It's not. There are other alternatives that will get the same results without inconveniencing everyone with the "assumed" SR mentality. Having Novus+ on every job is not a requirement, it's more of an individual preference/goal...
    (2)
    Last edited by Zedd702; 12-20-2014 at 02:46 AM.

  3. #73
    Player
    EA9Sol's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    437
    Character
    Eden Phantomhive
    World
    Shiva
    Main Class
    Red Mage Lv 100
    I don't mind if a tank takes their time. My main is monk and I don't like trying to punch moving targets. I'm very easygoing and won't fuss much. I've waited to get in the dungeon I'm in no rush to leave it.;3
    (3)
    Last edited by EA9Sol; 12-24-2014 at 10:12 AM.

  4. #74
    Player
    Terrini's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,327
    Character
    Terrini Littlebottom
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I am healer main, and even on my Tank alt I kick myself for rushing on and forgetting buffs, but it does feel like that's expected because there were also times I was waiting for protect and the healer did nothing and people got on my case for not moving. I still refuse to pull huge amounts though since I'm not an experienced tank.
    (0)
    ~Terra-chan~

  5. #75
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Yeah ive run brayflox hm probably about over a thousand times now. If i could i would pull the entire dungeon with all the bosses in it in one go.
    (1)
    Last edited by Wizhard; 12-20-2014 at 03:03 PM.

  6. #76
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I will only really Rush if

    1 I really don't like the duty like the 8 man story dungeons.

    2 if there's a chance I'd have to do it again because what I need has a low drop rate.

    3 and this only applies if it's not a 8 man story dungeon every one else is geared. But if the reason they aren't geared because they came in with full carft gear to spirit bond well....BE READY FOR THE PULL OF DEATH MU HA HA HA HA HA HA HA HA.

    These are really the only reasons I will try and rush in a duty.
    (0)

  7. #77
    Player
    Meilolo's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    10
    Character
    Meilolo Rhen
    World
    Malboro
    Main Class
    Archer Lv 80
    For me, I find that it's dependent.

    When I was on my first experience through the storyline, I was very patient because I enjoyed watching the cutscenes and enjoyed exploring each new dungeon and territory. The first few runs through a new dungeon are exciting and interesting. I wanted to see every room and investigate the treasure chests. Full clears were important to me because I was still leveling and those missed rooms were gear and exp.

    At level 50 and geared; you have seen these same dungeons over and over. In order to receive the tomes you need, you have to do your dungeon roulette. By this point, they're nothing new and have lost their initial charm. I've experienced the content and now I'm looking for the most fast and efficient way to move forward. Generally, this means I'll pull fast and furious if possible because most people at my level are here for the reward-- not the journey.

    However, roulette doesn't always mean that I'll get the run that I would prefer. I'll be thrown into Stone Vigil where a healer says, "I'm new." This is a reason to slow down. I will stop and let them enjoy their cutscenes. I will still full clear the place if I know that the exp is still beneficial to someone that is still leveling and still in the process of experiencing content.

    But if I zone into a dungeon and we're all 50?
    Protect & Stoneskin me; please keep up.
    If you've run a dungeon 50+ times or at least enough to receive a dungeon master title over your head, there's no reason to be pulling extra rooms for chests full of elusive 'hi-potions' or still be fascinated by graphical textures. With all due respect, let's get moving please.
    (0)
    Last edited by Meilolo; 12-20-2014 at 03:37 PM. Reason: Spelling

  8. #78
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MrsFluffyButt View Post
    A lot DPS and Healers have it in their in mind that Tank's are tools.
    We're not, sometimes, when we want to run dungeons, we want to do it for fun.
    I won't rush a dungeon unless it's a pre-made group with my FC.
    Sadly, in my case, DPS and Healer's don't realize that they joined a PUG, if DDers or Healers choose to run ahead and pull packs in the hopes of me doing a speed run, I laugh, finish my mobs, and then watch them die. If I get kicked, I select 'Join in Progress', return to the dungeon and people shut up and do their jobs right, if they don't like it, they can go ahead 'dc' and enjoy another 1 hour wait (DPS) or suck it up (Healer).
    i do this too lol, its so nice helping them remember they are more replaceable than me lol
    (1)

  9. #79
    Player
    TemariVtwo's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Monzta Mash
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I run a quick check at the start of the dungeon.

    Does my healer have over 4300 hps?
    Do I have a BLM, SMN, or BRD?
    If the answer is yes, I ask the healer, "You like em big?"

    Does my healer have over 4300 hps?
    Do I have any 2 of the following: BLM, SMN, BRD?
    If the answer is yes, I tell the group, "Pulling lots."

    Do I have 2 melee in the group?
    I ask the healer to dps (if they aren't already in Cleric) and I throw on full STR set and quickly single pull with no breaks.

    Do I have multiple new people or under geared people in the group?
    I throw on full STR set and single pull, while adjusting pull speed and size based on the group's performance.

    Is the dungeon Aurum Vale or Dzamael Darkhold?
    I teach the group how to sac pull these dungeons.

    I understand that there are probably a lot of tanks out there that either don't care or don't know how to adjust due to party comp, but seriously... Quit whining. Learn how to take the good with the bad. I'd bet a million gil that you meet way less doodoo tanks than the amount of windowlicker dps we run into on the daily.

    Gripe at SE for poor quest design, or thank them for a coming up with a very clever way of getting faster DF queues. Lots of us are working on our Zodiac weapons and this pretty much sums up my thoughts on the subject of slow dungeon runs:
    https://www.youtube.com/watch?v=zGxwbhkDjZM
    (2)

  10. #80
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TemariVtwo View Post
    Is the dungeon ... Dzamael Darkhold?
    I teach the group how to sac pull these dungeons.
    :
    SAC pulling Darkhold? I not only have never heard, or experienced anyone ever doing this (I can see how it would work though), but I dislike this idea immensely. I dislike SAC pulls in general, but Darkhold isn't even hard, isn't that long, and is a good learning ground for all players especially new ones.

    Darkhold is one of my favourite dungeons and I have run it numerous times with both well geared/synched players and low geared players. If my tank said he was going to SAC pull it I would tell him that I don't like that idea(has never happened though) and why I disagree with it.

    The Dungeon mechanics have taught me a lot about healing through hard hitting mobs, watching for wandering mobs around corners, avoiding AoEs both in boss fights and regular trash pulls, and good positioning in boss fights. Darkhold is one of the best designed dungeons in my opinion, and find that the idea of SACing it takes away a lot of its charm and interesting mechanics.
    (0)

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