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  1. #1
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Staris View Post
    slow = your bad
    And this statement right here answers the OP's question. Somehow the tank picked up the idea that he has to go fast or no party will want him. So they feel forced to go at a pace faster than they are comfortable with.
    (2)

  2. #2
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    As a tank I usually look at the healer and dps before deciding how fast I go.

    If the healer is geared, and dps consists of a blm, brd, smn or even drg sometimes I tend to pull quite a bit. Otherwise I do single pulls. Reason being if you got single target dps then they're gonna single target dps. You pull fewer and the healer can help dps instead of having to heal you for longer fights.

    Thats how I do it anyways.
    (3)

  3. #3
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Jamez82 View Post
    As a tank I usually look at the healer and dps before deciding how fast I go.

    If the healer is geared, and dps consists of a blm, brd, smn or even drg sometimes I tend to pull quite a bit. Otherwise I do single pulls. Reason being if you got single target dps then they're gonna single target dps. You pull fewer and the healer can help dps instead of having to heal you for longer fights.

    Thats how I do it anyways.
    You don't count as you're an actual tank that looks at those things Therefore, you're a good tank. lol.

    We are talking about the floating suit of armor that gravitates towards the end boss expecting the healer to heal them all the way there with no trouble...
    (1)

  4. #4
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    I'm a pretty slowgoing tank, of course I've recently started healing but I don't think that's had any influence on it. I like to be sure the party is going to make it through the first time. "Slow and steady may not always win the race, but at least it doesn't end up splattered all over the wall"
    (3)
    Last edited by Jamillion; 12-18-2014 at 09:50 AM.

  5. #5
    Player aerolol's Avatar
    Join Date
    Oct 2013
    Posts
    642
    Character
    Baron Eduardo
    World
    Goblin
    Main Class
    Marauder Lv 70
    I main a tank and I try to go fast on everything. (Unless the party has melee DPS only, then there's no real purpose to pick 4-5 packs of mobs).

    If I don't, DPS (BLM and BRD) complain and some are really loud.

    However I always wait for stoneskin / adloqs before doing the big pulls.

    50% of the time I have to ASK the crappy helaer for stoneskin/adloq.

    And sometimes the healer even say things like "you have over 10k HP u no need stoneskin"
    Which just show how crappy some healers can be, since they don't even understand how Stoneskin works... the bigger HP the tank has, the bigger the mitigation will be (18% of max HP).
    (3)

  6. #6
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    pushing as fast as possible is the only challenge possible for dungeons.
    if you want something you just afk and get done eventually, play chess on yahoo or something.
    (1)

  7. #7
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Staris View Post
    pushing as fast as possible is the only challenge possible for dungeons.
    if you want something you just afk and get done eventually, play chess on yahoo or something.
    Yeh... You need to lay off the booze and proofread your posts before hitting the "Post Quick Reply" button. Also your post is completely wrong... Perhaps you need lessons on how to play with others and know your role as tank/dps/healer 101.

    Quote Originally Posted by Hiruke View Post
    Ain't nobody got time to wait for you to eat your bagel between every pull, ok?
    Don't you DARE come between a tank and his bagel! You might get Shield Lobbed or Tomahawked...
    (2)
    Last edited by Zedd702; 12-18-2014 at 10:10 AM.

  8. #8
    Player
    EmeraldAres's Avatar
    Join Date
    Aug 2013
    Location
    Green Bird Forest
    Posts
    83
    Character
    Emerald Ares
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    I think some of the points made by others in this thread are sound: weaker tanks get used to being healed through anything that they pull and will go berserk if this stops working for any reason. I admit to being part of the problem here: there have been many times where unqualified tanks have done a full pull in Snowcloak, Qarn, or Sastasha, and I have essentially enabled it by healing through the damage when no cooldowns are used or even when aoes are eaten. One could make a very sound argument that I should not heal in these situations and just let the group wipe, but then we all know what happens after that: the blame game. I haven't been blamed since the Brayflox days, but that's because I practiced speed running to the extent that it is nearly impossible for a group to blame me for a wipe because the cause is usually entirely obvious when it does happen. Still, it doesn't make me feel very good. I may be offering a faster run speed and doing a favor for the group in the short term, but I can't help but think that I might be setting up some tanks for future failure when they encounter a healer who is not ready for their suicidal playstyle. It's an ongoing dilemma that I wish I could do something about without being rude.

    The other problem of other party members pulling for tanks is also very common and valid. I did Brayflox HM and Hullbreaker with a new tank in my FC who hadn't run them yet. In both runs, we got a different pair of decked out BLMs. It's true that pulling at least two packs (if not more) is highly beneficial with a WHM/BLM/BLM setup, but you would think that some of these people are only allowed to breathe if they are currently engaged in combat with six or more mobs. In both runs, the BLMs were constantly pulling stuff for the tank, to the point where I had to stop dpsing and spend extra time healing them to prevent deaths (more of the "enabler's dilemma"). One of the BLMs in Brayflox was highly rude, treated the tank like a servant, and demanded he skip the cutscene before the Gobmachine.

    I realize that many of us have done these dungeons a large number of times, but human decency and respect have to come into the picture somewhere. The tank pulls the mobs for a reason. It should be the tank's choice how many mobs are pulled, regardless of the group composition. I think the convenience of DF has made many players lose respect for the more desired roles, so you end up with a situation where healers cover every mistake to avoid misplaced blame and tanks pull everything in sight into a giant pack to avoid whining about slow runs or pulls from the other party members themselves (regardless of whether the tank is good at speed running or not). I don't feel like there's an easy solution to the situation short of running with friends, which isn't always possible. Removing cross-server DF isn't realistic either, because trading away the convenience of readily available tanks and healers isn't worth a possible attitude adjustment in groups that may not even happen.

    Just my thoughts about the situation. I don't think tanks are going to stop rushing anytime soon unless the way we play the game changes somehow.
    (7)
    Last edited by EmeraldAres; 12-18-2014 at 09:45 AM.

  9. #9
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    It's all about gotta go fast can't wait for anything when you are farming. Plenty of Tanks are smart enough to know when to slow down a bit through you can normally see on the first pull how things will go for the rest of the dungeon. If they are hammering mobs you might as well do bigger pulls. If it's slow and difficult for the healer then will have to pull smaller. But please at least wait for buffs it's heartbreaking when my swiftcast stoneskin II doesn't happen because the Tank runs off and pulls before the last pull is gone or i get it and pull everything XD.
    (1)

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Either the whole party speed runs, or they go at a normal pace. There has to be a consensus. Luckily, I had a few tanks who asked me if I could handle large pulls as a healer before starting.
    (0)

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