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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Lyrinn View Post
    I like your ideas.

    I have two alternative ideas for Insightful that I wonder if you've considered yet. One is instead of increasing the effectiveness of buffs by 50%, increase the duration by 50%. The other is instead to reduce CP cost of any ability 50%. I need some time to consider edge cases for each to see which would be the most "(un)balanced" but just thought I'd throw those two out there too.
    I had considered increasing durations by 50% as well, though it would not work for certain abilities.
    Namely Master's Mend 1/2, and for Manipulation, would you raise it to 4 turns, or 5?
    Great Strides would also see minimal benefit, since we tend to use a Quality ability almost immediately after it.
    Comfort Zone would be unaffected in the long run, but may be more difficult to use, same for Steady Hand (which would lose the bonus of being able to do 95%-100% HT's)

    Cutting the CP cost of abilities in half would also be a possibility. Though I feel that it slightly takes away from the decision making aspect, since it would in effect almost double your functional CP without really making the individual decisions any more meaningful.
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    Last edited by Kenji1134; 12-18-2014 at 04:47 AM.