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  1. #51
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Echo is a placebo
    (2)

  2. #52
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Turn 10 is more easily than turn 9 because you had trained to reach FCOB.
    (4)

  3. #53
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Echo infinity won't save you from the one shot mechanics
    (1)

  4. #54
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Illya View Post
    Echo infinity won't save you from the one shot mechanics
    Technically if you have infinite HP you can't die, there isn't any instant kill skills, only skills that do huge damages and then OS.
    (2)

  5. #55
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    T10 is definitely easier for a good group; however, I feel like the last phase will be really hard for pugs after FCoB is unlocked. Similar thing for T11. Too much coordination required; one person out of alignment can easily wipe the group. Trust in everyone is key, and most pugs just don't have that trust

    Unlike T8 to T5...T12 is definitely harder than T9, by a longshot. Every single death buffs the boss, the adds can easily wipe an unprepared party, and the whole second and last phases are big coordinated dancing matches.
    (0)

  6. #56
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by lololink View Post
    Technically if you have infinite HP you can't die, there isn't any instant kill skills, only skills that do huge damages and then OS.
    If the mechanic is programmed to straight up kill you regardless of how much HP you have you will still die. Getting blown into the purple buff in the wall is an example of this. Heavensfall is another, if the space junk lands on you, it kills you instantly.
    (0)

  7. #57
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by JTribal View Post
    So you're complaining just to complain? What was your point in posting anything?
    Says the person whose sole reason for posting anything in this thread is to belittle my post.

    Honestly, I see no point in you posting in this thread at all, as it's obvious you are only here to start an argument, but I also am not a forum moderator and neither are you.

    The OP (if you go back and read) posted inquiring about more (than the current 10%) Echo in T9. Per my comment, I stated that annoying part of the fight was not a lack of Echo or DPS checks, but all the instant death mechanics. You then proceeded to claim that I was asking for easy wins and loot to be handed to me for just attacking a boss. You are now proceeding to tell me I'm just complaining to complain (and making yourself look bad in the process). I will not be responding to you any further, because you are not worth my time. Have a good day.
    (0)
    Last edited by NorthernLadMSP; 12-18-2014 at 01:56 PM. Reason: Typo

  8. #58
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    The primary reason that T5 is still a gate for some folks is because finding a group of people to do it, even on PF/DF, is akin to pulling hen's teeth. And then there's the attitude of some players who get their knickers in a twist if the slightest thing goes wrong, so it makes doing T5 via DF/PF undesirable as well.

    Luckily I've got some people to carry me through T5 (it had been awhile since I had last watched a video on it, so I had forgotten boss mechanics: needless to say there was much running around like a headless chicken... or Zoidberg) & taken to doing it to get other FC members in for those delicious bonus Soldiery.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  9. #59
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    The truth is OP, SE wants to make you feel like you won't progress without a static. This content is made around a playerbase that will group up to beat difficult content. It's frustrating yes, and if you don't like it I suggest either taking a break from coil until T9 is easier, or try to find a group of people you can clear T9 with.

    Wiping to phase 1 of a turn that you already know inside out because you're pugging is not something that will go away once you beat T9.
    (0)

  10. #60
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    I want to say that T9 isn't really that hard. Granted, I myself really need that P4 practice, as it feels like there's so many colliding mechanics at once (Fire Out, Thunder back/Lunar Dynamo, Fire In, Iron Chariot, bait Super Novas, stack for Thermionic Beam, and I've forgotten everything past this point. I also want to practice it such that I can rely on muscle memory for the mechanics). Essentially T9 itself is 4 different fights, compiled into 1 huge fight.

    My main issue isn't the mechanics. My main issue isn't the strength of the Echo. My main issue is the lack of patience of the playerbase.

    Too many times now I've gone into DF T9. I've reached Phase 4 a grand total of 2 times over the last 2 weeks of using the DF. And here's the kicker - "yay we got to Phase 4, only took 2 tries! Wait what? Why are we Vote Abandoning?"

    Even in PF. 2 tries is all anyone can stomach before I see the all too familiar "Thanks for the party guys". Once someone leaves, everyone else just leaves too, and we're back to square one.

    As Coatl says, this entire content is channeled towards getting people to form a static. Well...you don't need a static, you just need a group that's willing to stick together for a couple of hours or three, and work towards getting that content down together. Back in 2.1, I have pugged T5, and cleared it with a PF group too - but it took me 4 hours. I was fortunate enough to find a patient group, I really feel that's all you need to get past it. Everyone has mildly different playstyles, people are used to various strategies, so you'll need time for the makeshift team to gel too.
    (1)
    Last edited by juniglee; 12-18-2014 at 08:12 AM.

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