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  1. #611
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    For the most part i enjoy the death penalty. Generally, getting sent back to the aetheryte and the added weakness time is enough to keep you from getting back in the fight. I dont want to have to constantly worry about whether or not im going to delevel or have some extensively long weakness time.
    If they add anything more to strengthen the death penalty, i actually like the idea of taking anima from us. Also, the fact that we can acrue SP while knocked out is stuipd. They should probably go as far as to remove potential skill gain while weakened as well. Maybe add an increased gear degradation when KO'd?
    (0)

  2. #612
    Player

    Join Date
    Jul 2011
    Posts
    1
    Hello, I'm new to this game... and my character just died... and it wont come back to life... since last night about 13 hours ago. Is this normal? what do I have to do to get my character going again? I'm in Cornelia
    (0)

  3. #613
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sagamore View Post
    Hello, I'm new to this game... and my character just died... and it wont come back to life... since last night about 13 hours ago. Is this normal? what do I have to do to get my character going again? I'm in Cornelia
    - to open your menu, then select return and you'll be placed at your last aetheryte gate visited.
    (0)

  4. 07-13-2011 06:49 AM
    Reason
    Beat me to the answer

  5. #614
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by normalforce View Post
    I don't know if this has been given quite enough praise, but I absolutely love the idea of a staying alive bonus.
    lol thanks for the rep

    Quote Originally Posted by giftforce View Post
    I like how that rentai hamster guy practically writes thesis dissertations on FFXIV.

    (but I don't like how SE probably won't ever read them lol)
    oh, you

    In college, I majored in hamster renting, with a minor in Final Fantasy-ology. I currently work at McDonalds.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #615
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rentahamster View Post
    lol thanks for the rep
    You're welcome. Just keep coming up with those awesome ideas.

    Did a community rep ever comment on this thread? I sort of resurrected it after being linked to it from another similar thread. I'd love to get the general feel from the developers if this is an idea that they could get behind or something that doesn't fit within their direction of the game.

    I remember playing a THF in FFXI and being expected to do suicide runs in Dynamis occasionally if things went south. Maybe if they had an alive bonus, that type of strategy might not have come about. Either that or they'd specifically look for all thieves with a Rank of 0.
    (1)

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