uhm, I have tried to read all but It's really too long and confused.
Anyway, my idea is gimme cookies and trash the whip.
Instead of
"if you die you have a negative status"
--->
"if you do not die, you have a positive status"
for example:
Leve reset: we have a 10-20-30% (to define) bonus for exp and items.
everytime we die, we lose a certain amount of that bonus.
If we don't die for .. 1 hour? 30 minutes? 2 hours? we regain a part of the bonus.
So If we are good and don't die, we level fast, and acquire more loot
If we die as a leaf in autumn, we "lose" this bonus, but we can continue to play.
Be forced to do nothing for 2-3-10 minutes doesn't teach anything, it's just boring.
I died, ok, I go afk for a while, drink something.
Fun huh?