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  1. #1
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    You can't compare a single player game with an MMO in this way. Your comparison is invalid.
    Why couldn't I? If you can't even name a reason why this comparison doesn't apply, that doesn't make it invalid. I can see that you are out of logic's reach however.
    (0)

  2. #2
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Gear being destroyed at 0% probably wouldnt take many items out of the economy because people rarely ever let their gear hit 0% in a system like that.

    it does provide a looming threat and want to survive though.
    (0)

  3. #3
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    Mar 2011
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    I generally agree with everyone that it doesn't feel like there's any reason not to die, however if the penalty became too harsh, wouldn't that discourage people from trying more stars on their levequests? (Not that there seems to be a huge reason to do that as it stands anyhow.....)

    With regards to return becoming free is that really needed? Travel is already pretty easy in the game, feels less epic(and/or difficult) than in XI.
    (0)

  4. #4
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    And honestly from reading most of the pages here, no one is ready for any amount of challenge.
    Because only with a DP can the content be challenging.

    Stupidity runs rampart today.
    (0)

  5. #5
    Player
    Luluna's Avatar
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    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Anyone who wants the death exp loss a mage? I am not one but i know a few who would be level 10 again real quick because of the hate they pull when curing, enfeebling, buffs etc >.<
    (0)
    Last edited by Luluna; 03-29-2011 at 04:38 PM.

  6. #6
    Player
    Choc's Avatar
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    Mar 2011
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    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    Quote Originally Posted by Luluna View Post
    Anyone who wants the death exp loss a mage? I am not one but i know a few who would be level 10 again real quick because of the hate they pull when curing, enfeebling, buffs etc >.<
    Yes I am, I dont exactly "want" an sp loss upon death change, but I wouldnt mind it. I just want there to be some sort of challenge/risk/danger involved in this game.
    (0)

  7. #7
    Player

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    Mar 2011
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    Ul'dah
    Posts
    761
    Quote Originally Posted by Choc View Post
    Yes I am, I dont exactly "want" an sp loss upon death change, but I wouldnt mind it. I just want there to be some sort of challenge/risk/danger involved in this game.
    That comes with content and not by adding xp loss.

    The minority that does want it fail to realize that what they want will deter a lot of players. Time sinks does not add a challenge. Paranoia came packaged in with xp loss for XI which just made people sit on the edge with the bashing stick.
    (0)
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  8. #8
    Player
    Ava's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Akumu View Post
    That comes with content and not by adding xp loss.

    The minority that does want it fail to realize that what they want will deter a lot of players. Time sinks does not add a challenge. Paranoia came packaged in with xp loss for XI which just made people sit on the edge with the bashing stick.
    I agree.

    Usually when you ask someone that didn't play XI what they know about the game. They'll usually say something along the lines of "is that the game where you lose exp when you die?" or "is that the game you cant solo level?". These two things were probably the two biggest deterrents in XI. Adding a severe death penalty would not be taking steps in the right direction right now.
    (0)

  9. #9
    Player
    trinta's Avatar
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    Mar 2011
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    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Akumu View Post
    That comes with content and not by adding xp loss.

    The minority that does want it fail to realize that what they want will deter a lot of players. Time sinks does not add a challenge. Paranoia came packaged in with xp loss for XI which just made people sit on the edge with the bashing stick.
    I honestly question whether they fail to realize it. I think they want most players to be deterred, on the basis that they're "terrible", or "noobs", that they want the majority of the MMO community to stick with games that are already popular.

    The psychotic elitism really is shining through on this topic today.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  10. #10
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    Mar 2011
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    Yoshi, your idea seems a little weak, we need a harsher death penalty. IMO.
    (0)

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