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  1. #1
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    Mar 2011
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    Quote Originally Posted by Rubicon View Post
    You guys are cute. I posted two good ideas and you all still argue over XP/SP loss. Let me say this again, we don't have to have SP/XP loss but there needs to be a penalty greater than sit down for 3 minutes.

    * All gear should break at 0%. Makes for smarter play and a better economy for repairs and crafters.
    * Some gear should be Break On Death. Make this gear have special stats. Players will try hard to keep it.
    * No instance should have an aetheryte, and if it does then put it at the start of the instance. This will make failure assured if a party wipes too far in.

    There you go. No SP/XP loss at all.
    sounds like it would be too dificult to balance. what constiutes which gear would break upon death? is that AF armor you worked 4 months for just going to break if you die, requring a ton of gil to repair?

    just saying that a nice xp loss penalty is dificult to beat. even if the game did not change at all and they add xp loss upon dying, it would transform the battle system. players would act as teams from here on out to ensure they don't die, or die recklessely.
    (0)

  2. #2
    Player
    Rubicon's Avatar
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    Mar 2011
    Location
    Gridania
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    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Argh View Post
    sounds like it would be too dificult to balance. what constiutes which gear would break upon death? is that AF armor you worked 4 months for just going to break if you die, requring a ton of gil to repair?

    just saying that a nice xp loss penalty is dificult to beat. even if the game did not change at all and they add xp loss upon dying, it would transform the battle system. players would act as teams from here on out to ensure they don't die, or die recklessely.
    I am adamant about 0% break. I am soft on the Break On Death items. By items I mean accessories. Certainly AF would not break. But a special NM drop could, say a +4 INT ring. For example lets call it Diamond Ring (sound familiar hehe) with two versions (forget +1, +2 for now): Diamond Ring and Diamond Ring (B). The "B" is for Brittle. Diamond Ring drops are rare but Diamond Ring (B) is less rare, just BOD.

    P.S. I see what you are saying about AF. AFs could be special and not go below 1% or not break at 0%, just lose stats. Hard to think about before any AFs are released and the gear situation is fixed. Obviously this plan needs working out, I am just trying to give alternatives to SP loss.
    (0)
    Last edited by Rubicon; 03-13-2011 at 11:39 AM. Reason: Additional reply to Argh

  3. #3
    Player
    Anathiel's Avatar
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    Mar 2011
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    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    alright, I see what you're saying rubicon, but at the same time, gear breaking isn't necessarily the answer. well...after another sip from the glass, it might be. it's a gil sink, when gil is so so rare at the beginning of playing it's the reason why you shouldn't run from one area to the other nilly nally about what mob aggro's you, but at the end of the game it's nothing, a 50k gil repair when I'm making 200k gil from a instanced dungeon run is nothing, just something to be expected.

    I agree with the aethyrite option, putting it in the beginning of a dungeon or not at all, (outside the dungeon if anything). Running back in a weakened state would really put the screws to a party that's not working well together.
    (0)

  4. #4
    Player
    Rubicon's Avatar
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    Mar 2011
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    Gridania
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    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Anathiel View Post
    alright, I see what you're saying rubicon, but at the same time, gear breaking isn't necessarily the answer. well...after another sip from the glass, it might be. it's a gil sink, when gil is so so rare at the beginning of playing it's the reason why you shouldn't run from one area to the other nilly nally about what mob aggro's you, but at the end of the game it's nothing, a 50k gil repair when I'm making 200k gil from a instanced dungeon run is nothing, just something to be expected.

    I agree with the aetheryte option, putting it in the beginning of a dungeon or not at all, (outside the dungeon if anything). Running back in a weakened state would really put the screws to a party that's not working well together.
    It is a gil sink and it makes you think about your actions. Look, dying once doesn't break your gear but repeated dying with no repair will. And if the gear is your rank or below, doesn't gear not deteriorate as fast? Really it's a great penalty for those who's gear is the wrong rank or class. It's a great penalty to those who act careless. It's a great way for crafters to make gil.

    Plus if you play the game right, you get lots of gil. And a working economy only helps your pocketbook.
    (0)

  5. #5
    Player
    Anathiel's Avatar
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    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rubicon View Post
    It is a gil sink and it makes you think about your actions. Look, dying once doesn't break your gear but repeated dying with no repair will. And if the gear is your rank or below, doesn't gear not deteriorate as fast? Really it's a great penalty for those who's gear is the wrong rank or class. It's a great penalty to those who act careless. It's a great way for crafters to make gil.

    Plus if you play the game right, you get lots of gil. And a working economy only helps your pocketbook.
    Yep, I feel we're on the same page now Rubicon, I hope the dev's take a long and serious look at what you're posting
    (0)

  6. #6
    Player
    Chromeo_El_Lobo's Avatar
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    Mar 2011
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    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    You know what would be really cool? If you died...that's it. Your character is deleted.

    It would both instill a sense of fear of death that everyone wants, and would also add to that whole immersion/realism thing!

    I see no flaws in this idea whatsoever.
    (0)

  7. #7
    Player
    MariyaShidou's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Chromeo_El_Lobo View Post
    You know what would be really cool? If you died...that's it. Your character is deleted.

    It would both instill a sense of fear of death that everyone wants, and would also add to that whole immersion/realism thing!

    I see no flaws in this idea whatsoever.
    The flaw is you can still remake another character. If you die, you lose your account and SE will block you from buying another copy for the rest of your life. That's a better idea.
    (0)

  8. #8
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    Chromeo_El_Lobo's Avatar
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    Mar 2011
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    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MariyaShidou View Post
    The flaw is you can still remake another character. If you die, you lose your account and SE will block you from buying another copy for the rest of your life. That's a better idea.
    No! Better yet, you lose your account, but are FORCED to buy another copy! BAM! Instant revenue for SE, and it'll make it look like they've sold even MORE copies!

    And then...we take over the world! MWAHAHAHAHAHAHAHAAA!!!!!!!!
    (0)

  9. #9
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    Quote Originally Posted by Chromeo_El_Lobo View Post
    You know what would be really cool? If you died...that's it. Your character is deleted.

    It would both instill a sense of fear of death that everyone wants, and would also add to that whole immersion/realism thing!

    I see no flaws in this idea whatsoever.
    hahahahaha xD
    (0)

  10. #10
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    Quote Originally Posted by Chromeo_El_Lobo View Post
    No! Better yet, you lose your account, but are FORCED to buy another copy! BAM! Instant revenue for SE, and it'll make it look like they've sold even MORE copies!

    And then...we take over the world! MWAHAHAHAHAHAHAHAAA!!!!!!!!
    Quote Originally Posted by MariyaShidou View Post
    The flaw is you can still remake another character. If you die, you lose your account and SE will block you from buying another copy for the rest of your life. That's a better idea.
    Quote Originally Posted by Chromeo_El_Lobo View Post
    You know what would be really cool? If you died...that's it. Your character is deleted.

    It would both instill a sense of fear of death that everyone wants, and would also add to that whole immersion/realism thing!

    I see no flaws in this idea whatsoever.
    lmao now that made my day.
    (0)
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