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  1. #1
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    I wonder... If there was a toggle option where you could select xp loss after death how many would pick it? Also, how long before they toggle it off?

    Im a vet from Xi and died plenty of times from saving people, idiots, or bloddwarping. I am and never will be afraid of it. Its just an ancient idea that affects the game on a larger scale than people think. The end Result is a lot more severe compared to some stupid thrill of xp loss.
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    Last edited by Akumu; 03-12-2011 at 09:45 AM.
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  2. #2
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    Rentahamster's Avatar
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    Quote Originally Posted by Akumu View Post
    I wonder... If there was a toggle option where you could select xp loss after death how many would pick it? Also, how long before they toggle it off?
    Give them a reward to balance the risk. In my "hardcore mode" outline, I used the example of +5% attack or +5% SP gain while "XP Loss on Death" mode is toggled on.
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  3. #3
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    Quote Originally Posted by Rentahamster View Post
    Give them a reward to balance the risk. In my "hardcore mode" outline, I used the example of +5% attack or +5% SP gain while "XP Loss on Death" mode is toggled on.
    I didn't add your idea because as of now people are just looking for a higher "Difficulty" or whatever. So I was just wondering If only these "Grown ups" would still enjoy themselves if we weren't involved in this idiotic game. This would also be win/win right? some get their adrenaline filled kick in the nuts while the rest wear a "cup" so to speak.

    They feel the painful stomach boiling pressure while others still get the feeling of it but not enough to have us clutched on the ground with veins popping out our foreheads.
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    Last edited by Akumu; 03-12-2011 at 09:54 AM.
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  4. #4
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    Firon's Avatar
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    Firon Veleth
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    Well Yoshi said in one of his post that they would be adding an penalty cause people all over the game are just killing them selves and that's not good. I forgot which letter that was from tho
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  5. #5
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    Rentahamster's Avatar
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    Quote Originally Posted by Firon View Post
    Well Yoshi said in one of his post that they would be adding an penalty cause people all over the game are just killing them selves and that's not good. I forgot which letter that was from tho
    Are you sure? I think he was just talking about the problem of "death porting", since everyone purposefully suiciding themselves to save anima is just plain dumb.

    There's an easy solution to that: Make "return" cost 0 anima, and make the player lose 1 anima on death.
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  6. #6
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    Quote Originally Posted by Firon View Post
    Well Yoshi said in one of his post that they would be adding an penalty cause people all over the game are just killing them selves and that's not good. I forgot which letter that was from tho
    He was likely referring to blood warping, and there was no mention of making any radical changes to the death system.

    I don't think the solution to the problem is to make a stricter death penalty.. the solution is to create content that gives you a reason not to die. A timed dungeon raid with monsters that respawn or something.
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    Last edited by Grit; 03-12-2011 at 10:34 AM.


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  7. #7
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    Kallera's Avatar
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    Quote Originally Posted by Grit View Post
    He was likely referring to blood warping, and there was no mention of making any radical changes to the death system.

    How else does one blood warp, except through death?
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  8. #8
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    Quote Originally Posted by Kallera View Post
    How else does one blood warp, except through death?
    Huh? Did you read my post?

    All he said was that he didn't like people killing themselves as a way of travel. But didn't go into any detail on how he would reform the death system to fix that.
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  9. #9
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    Quote Originally Posted by Kallera View Post
    How else does one blood warp, except through death?
    What? lol

    You're gonna have to make that more clear... the level of stupidity hit me like a brick wall. I don't understand where to begin... understanding...?
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  10. #10
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    No need for name calling, keep the discussion civil please.
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