
Originally Posted by
BadJoeRed
I spoke on this topic several times on zam, I feel I must say something here as well, in case they are keeping score.
YES, there should be some kind of SP penalty when dying. This keeps the bad players trying a little harder than they normally would, while at the same time, possibly lessening the likelihood that you bad players will get me killed during group events. The only people that are against any kind of penalty can probably be grouped up into 1 of 2 categories. 1, You struggle at games for the most part and expect to die a lot. (You may be in group 1, with denial) or 2, You view losing SP as a "Timesink." and also view many aspects of an MMO a "Timesink." As a matter of fact, there are certain elements and characteristics of a game that give it a specific genre. MMOs in general are role playing games. Activities, quests, and virtually every aspect of the games seem to take a little more time to complete in MMOs VS let's say, a FPS. These are the very differences of what defines a game as a MMO.
Labeling something a "Timesink" is subjective, and nothing more than a copied and inexplicit reply. Because I say, it is NOT a timesink and adds to not only immersion into the game, but also changes how everyone in the game plays. I'm a perfectionist while playing, and I like to see others at least trying.
If you want to die, then hit "restart" or "Load," a MMORRP may not be the ideal game for your mentality.
Not to mention the fundamentals of the game would be drastically altered if they imposed a Skill Point penalty for dying. This reason is for another time though.
Remember, It's okay to have an opinion and say "I don't want a SP penalty because I don't want to have to get the SP back." Just don't try to say that is doesn't affect nearly every aspect of how people play the game.