http://forum.square-enix.com/ffxiv/t...-Chocobo-Heavy
My post, less popular for some reason, some of you are turn-coats lol.....
Anyway there's my stance.
http://forum.square-enix.com/ffxiv/t...-Chocobo-Heavy
My post, less popular for some reason, some of you are turn-coats lol.....
Anyway there's my stance.
errr In ffxi you are 100% safe while mounted, no heavy, no aggro at all until you dismount.
And areas with no mounts allowed ,you have spells /potions to navigate safely if you choose to..IF you prefer to fight 4 mobs every inch () then you are free to choose that. There are true sight/sound mobs in no mount zones that add enough "challenge"
Much prefer xi design in that regard.
Heavy is just annoying, VERY annoying, dismounting is even worse..
Could never agree that getting dismounted every 3 feet is in any way,shape or form, fun or "challenging" but it certainly qualifies as utterly nauseating![]()
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
Please remove the stupid heavy status while mounted. It's annoying and stupid. We have mounts in this game for a reason and that reason is not take them out in Mor Dhona for showing the off. What's the stupid logic behind this? Who was clever enough to punish players for daring use a mount? It's been a year with it and they still didn't do anything about it. Some things in this game are so stupid and annoying and they are so easy to be fixed.
Other mmo:s have that same effect like wow mobs will daze you if you are running around while mounted. The best thing was is blade and soul, there was the mobs that knock you back(like the frog with unlimited tongue skills) every time you tried run away, there was no way escape it if you do not killed the current mobs.
I have noticed its been adjusted. It used to be any mob that did anything to you would induce heavy. Now its less likely to do it on the first hit. I can actually run through some mobs attacks and keep going. Not the perfect scenario you guys are asking for but it is being adjusted. I think, rather than heavy, just knock us off.
No.
10chars.
What's better than a 9th Dan? A 10th Dan.
i think heavy should be removed. There is no legitimate reason that every single mob should have the same ability. Or at least make it if your 30 ilvls above the mob, it wont agro.
Seriously, what are these mobs thinking?
"Oh there is some uber BLM running through my land that can 1 shot me... Oh i know! Let me piss it off!"
Also if it must be there, then it should have the same limits as our abilities. Get hit the first time for 20seconds, then the second for 10, etc. or at least doesnt reset itself.
Nothing more annoying then heavy effect duration: 3..2..thwack..19....
Having vulnerability up stack would only work on low level players. High level players would just laugh it off thanks to the ilvl130 gear everyone's rocking with and mobs outside of dungeons are hardly a threat anyway.
Naturally, for this to be a true solution, the stacking debuff would need to be a serious one - and one INDEPENDENT of your gear level. I'm thinking 25% of your defense and magic defense per stack. Four stacks, and you're riding around naked, no matter how godly your gear is... The only thing that ilvl 130 gear gives you is that you don't have to start getting worried until the third stack.
Heavy debuff is garbage. Thanks for making it harder to get into my queue. Thanks for making it harder for me to get to a hunt. Thanks for making it take longer to get to where I'm going. It would actually be FASTER if I was forced to fight the mobs, because I would just blow them up. It would be faster if it auto-dismounted my chocobo and forced me to run away far enough to resummon it without agro.
Heavy debuff literally does nothing other than to make me angry.
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