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  1. #1
    Player
    Giralus's Avatar
    Join Date
    Jun 2014
    Posts
    30
    Character
    Giralus De'gallus
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Actually there is a reason. Your character is only level 50. Your gear makes you the equivalent of a level 110 character . But besides that his cast only has a chance to land on you , Dm rolls the 20d and mob Has a 1 in 20 chance it lands vs a lvl 50 character regardless of gear level. How man mobs do you run through that cast on you and they miss? . Add to that you can go go attack any S rank hunt mob alone and they will swat you down like a bug..but guess what ? You are still free to try and the mobs don't know the differance of a lvl 50 character in all crap gear that would die in sylph land with a bunch of mobs agro on them with heavy verses your geared out toon. The thing about your fancy gear is it does let you shrug it off like it's just an annoyance. the same as it lets you speed run dungeons that a group in craps gear would get wreaked in.
    (0)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Tonkra View Post
    its therefore that you cant escape that easily from mobs. dont you get the point of it?
    The problem is that it's not accomplishing that point. Heavy doesn't make it harder to get away from the mobs, especially if you're mounted anyway. I've never stopped to fight a mob just because it cast Heavy on me. You still just run on past, it's simply that you run a lot slower as you go past (then continue to run slower long after the mob forgot about you entirely).

    The limited range within which mobs will follow you makes Heavy worthless in a chase situation where the mob hopes to catch up to us. Its usefulness lies in the opposite direction, when a ranged fighter wants to prevent his opponent from approaching into melee range. Neither escaping while chased nor approaching into melee range can be avoided, but either can be delayed a little bit. The thing is that there's no point in simply delaying the former, whereas delaying the later can be quite useful.

    So the mobs that are using Heavy are using it badly. That's why it fails to make them any more dangerous and just makes them annoying instead.

    If SE wants those mobs to have something that will concern players passing by them, it should be a ranged attack that does some real damage. Or perhaps a skill that knocks us off our mount, as that would be far more likely to result in actually fighting them than a slow effect does.
    (6)
    Last edited by Niwashi; 12-24-2014 at 05:48 PM.

  3. #3
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Niwashi View Post
    The problem is that it's not accomplishing that point...
    That's exactly right. If the world had some teeth, that would be one thing. Right now, it only serves as an irritant.

    I'm surprised SE hasn't made hardly any open-world changes.

    Would've liked to have seen some packs of elite mobs move in to certain areas or set up new camps or something.

    A lot of the Beast Tribes used preexisting mobs spare a few added FATEs here or there.

    FATEs aren't the same as implementing deadlier portions of the overworld.

    Mobs with farmable drops for crafting & the like even.

    Or that need to be cleared to reach harder fishing locations or gathering nodes.

    Or that're in the way to a rare-spawning elite Boss FATE.

    Or that're in the way of harder Map Spawn Locations.
    (0)

  4. #4
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    ^we know the purpose of it... it's just that the mobs are not threatening whatsoever so it only serves as an annoyance & nothing else.

    If they made the world threatening somehow, it'd be a worthy effect to force a fight on us.

    Right now, a mob I can kill in 2 seconds flat is capable of Heavying me... it's silly.

    I'm actually in favor of a terrifying over-world which' funny.

    Heavy's problem is how any old mob can do it to you, even ones that you insanely outclass.
    (8)

  5. #5
    Player
    KaosuNoTenshi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    73
    Character
    Himeka Ayanami
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by BigPapaSmurf View Post
    Right now, a mob I can kill in 2 seconds flat is capable of Heavying me...
    So... Expend 2 sec killing it, and... Problem solved??

    SukuEni, don't remove Heavy, please just remove every enemy in every Map, so I can run and run...
    (1)



  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Take the heavy away and give me world mobs that can kill you instead. I'll take that.
    (5)

  7. #7
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    I vote, instead of heavy, you get dismounted and face-plant into the ground leaving you with 1hp
    (5)

  8. #8
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    I'd be happy if they simply made it unable to refresh the entire duration of the debuff if you keep getting hit.
    (9)

  9. #9
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    FFXIV ARR openworld mobs became already trash mobs more or less in comparison to 1.0. version.
    Which is exactly what makes the mount-heavy effect just pointless and annoying. Haven't you been keeping up with this conversation?

    Actually there is a reason. Your character is only level 50. Your gear makes you the equivalent of a level 110 character . But besides that his cast only has a chance to land on you , Dm rolls the 20d and mob Has a 1 in 20 chance it lands vs a lvl 50 character regardless of gear level. How man mobs do you run through that cast on you and they miss? .
    Not that many, really. Try riding through Sapsa on a mount 20 times and it wouldn't surprise me all that much if you weren't even able to make it through once without being heavied and you'll probably be cursing Water Cannon's existence by the end. Your ilvl doesn't matter, and your odds of being heavied are a hell of a lot higher than 1 in 20.
    (1)
    Last edited by Fynlar; 12-23-2014 at 03:50 PM.

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964


    I just remember when things like Treants were something you actually worried about engaging instead of finding level 5 ones outside the starting zone. The bigger monsters used to have that imposing force behind them.
    (3)

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