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  1. #1
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    It wouldn't feel dangerous to me. It'd feel incredibly annoying since a quest that could take 10 minutes tops now take another 10 minutes from me either fighting things needlessly and getting nothing in return or resorting to Sold Snaking everywhere just to save a few minutes. Dangerous mobs don't feel engaging to me if it's something you'd have to deal with every single time you have to do something. For someone who is not maxed out, the paltry EXP might be worth it, but once someone hits 50, they want to ignore everything and have the option to do so rather than being forced to engage.
    (0)

  2. #2
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by MilesSaintboroguh View Post
    ...Dangerous mobs don't feel engaging to me if it's something you'd have to deal with every single time you have to do something...
    Literally no one is or has suggested they be littered everywhere. They shouldn't disrupt the low-level questing experience whatsoever.

    The current maps could get some extensions/tweaks to squeeze in new dangerous beasts/corners/territories.

    Some FATE's or NPC's or Questgivers could be shifted around as necessary.

    There are ways of adding to the open-world without harming the lower-levels or even forcing the higher-levels to engage.
    (0)