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  1. #61
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    - how many monsters actually do have a skill that gives you an heavy effect? (10%?)
    100% of them, if you're mounted. Which is the whole point of the thread, if you've been paying any attention.
    (5)

  2. #62
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tonkra View Post
    some people in this thread who have the opinion of removing "heavy" also say its "pointless" that monsters do have ranged attacks..
    That's cool. Still waiting on a video of you mounted running through Zahar'ak without aggroing any archers or casters. Put up or shut up.
    (1)

  3. #63
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Viridiana View Post
    That's cool. Still waiting on a video of you mounted running through Zahar'ak without aggroing any archers or casters. Put up or shut up.
    With the patrolling fortune tellers there, you're going to aggro something. I've gone through the zone without being heavied. That can be done, especially if you take advantage of LoS breaks of which Zahar'ak has many. Deeper in Sapsa though? Forget it. I'm sure people have gotten through that area without a heavy on them, but I can't remember ever doing it.

    On topic, yes heavy is annoying, I curse it regularly. That said, I'm of the opinion that it wastes less time than a forced dismount > break tether or forced dismount > flare all the things would.

    If your aggro circle was based on gear score that may help reduce the chance of dealing with it ("that's some shiny armor, I'm not messing with that"). Or they could cater to the danger lovers. Maybe have your gearscore increase the number of mobs linked to an aggroing mob. So when that FCOB geared tank traipses through sapsa like he owns the place, he ends up with the entire zone trying to repel him.

    Just throwing those out there. I'm genuinely curious what the dev team is going to do with the new open world mobs though.
    (0)

  4. #64
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Teryaani View Post
    With the patrolling fortune tellers there, you're going to aggro something.
    Yeah, but his proposed solution is "Pay attention and don't aggro things."
    (0)

  5. #65
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Viridiana View Post
    Yeah, but his proposed solution is "Pay attention and don't aggro things."
    Yeah, the latter part of that isn't possible in certain parts of some of the zones. Paying attention may help you avoid the heavy, maybe. Or, we could all play ninjas!
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  6. #66
    Player
    BobtheBlackMage's Avatar
    Join Date
    Oct 2011
    Posts
    65
    Character
    Schatten Feuer
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    The proper response to being de-mounted by heavy is visiting nuclear Armageddon upon all members of the offending species.
    (0)

  7. #67
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Viridiana View Post
    Yeah, but his proposed solution is "Pay attention and don't aggro things."
    What?

    Waiting for a chance to break through the fortune tellers is hard? Doing my relic books recently I hardly remember the last time I even got heavy status...

    The only time you get heavy is when you have utter disregard for your surroundings. This isn't to say it's a good system but it really is just a matter of paying attention.

    But I guess I'd need to prove my godly feats through youtube before you take me seriously. So just disregard this.

    I'm still a proponent for a more immersive over world. Areas like Zaharak should have a few big bad guys that even the most decked warrior of light can't take on by himself they should also abolish or greatly lengthen the hilariously short leashes on all mobs.

    More agro mechanics and tools to avoid aggressors while traversing the map would also be great.
    (0)

  8. #68
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Leashes were implemented in FFXI and are in every other mmo game out there. Making them longer or removing them would be suicide in the mmo world now. Same thing goes for mobs that people would have to form parties to defeat that are just randomly dropped in certain areas. Unless they dropped loot or gave an achievement, no one is going to attempt them. End of story. Stick them in an area players have the frequent with no way to get around them? Expect to hear people bitching about it, and rightly so. These mechanics some people are asking for worked back in the early 2000's, but times have changed and so has the way mmos are played and the people that play them.
    (2)

  9. #69
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Jynx View Post
    Waiting for a chance to break through the fortune tellers is hard? Doing my relic books recently I hardly remember the last time I even got heavy status...
    It probably takes longer than my solution, which is to just dismount and sprint through.
    (0)

  10. #70
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    The only thing that annoys me about it is that you can take a piddly bit of damage and be heavied. It should really be if you take big hits or some percentage of your HP as damage. That would make it somewhat proportional to your environment. But getting hit for a few points (1-2 digits worth) and being heavied is just strange.
    (0)

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