100% of them, if you're mounted. Which is the whole point of the thread, if you've been paying any attention.- how many monsters actually do have a skill that gives you an heavy effect? (10%?)
100% of them, if you're mounted. Which is the whole point of the thread, if you've been paying any attention.- how many monsters actually do have a skill that gives you an heavy effect? (10%?)
With the patrolling fortune tellers there, you're going to aggro something. I've gone through the zone without being heavied. That can be done, especially if you take advantage of LoS breaks of which Zahar'ak has many. Deeper in Sapsa though? Forget it. I'm sure people have gotten through that area without a heavy on them, but I can't remember ever doing it.
On topic, yes heavy is annoying, I curse it regularly. That said, I'm of the opinion that it wastes less time than a forced dismount > break tether or forced dismount > flare all the things would.
If your aggro circle was based on gear score that may help reduce the chance of dealing with it ("that's some shiny armor, I'm not messing with that"). Or they could cater to the danger lovers. Maybe have your gearscore increase the number of mobs linked to an aggroing mob. So when that FCOB geared tank traipses through sapsa like he owns the place, he ends up with the entire zone trying to repel him.
Just throwing those out there. I'm genuinely curious what the dev team is going to do with the new open world mobs though.
Insanity is a gradual process, don't rush it - Ford Prefect
The proper response to being de-mounted by heavy is visiting nuclear Armageddon upon all members of the offending species.
What?
Waiting for a chance to break through the fortune tellers is hard? Doing my relic books recently I hardly remember the last time I even got heavy status...
The only time you get heavy is when you have utter disregard for your surroundings. This isn't to say it's a good system but it really is just a matter of paying attention.
But I guess I'd need to prove my godly feats through youtube before you take me seriously. So just disregard this.
I'm still a proponent for a more immersive over world. Areas like Zaharak should have a few big bad guys that even the most decked warrior of light can't take on by himself they should also abolish or greatly lengthen the hilariously short leashes on all mobs.
More agro mechanics and tools to avoid aggressors while traversing the map would also be great.
Leashes were implemented in FFXI and are in every other mmo game out there. Making them longer or removing them would be suicide in the mmo world now. Same thing goes for mobs that people would have to form parties to defeat that are just randomly dropped in certain areas. Unless they dropped loot or gave an achievement, no one is going to attempt them. End of story. Stick them in an area players have the frequent with no way to get around them? Expect to hear people bitching about it, and rightly so. These mechanics some people are asking for worked back in the early 2000's, but times have changed and so has the way mmos are played and the people that play them.
The only thing that annoys me about it is that you can take a piddly bit of damage and be heavied. It should really be if you take big hits or some percentage of your HP as damage. That would make it somewhat proportional to your environment. But getting hit for a few points (1-2 digits worth) and being heavied is just strange.
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