Heavy - as annoying as it is pointless, whoever had this genius idea belongs beaten
Heavy - as annoying as it is pointless, whoever had this genius idea belongs beaten
There's actually a fairly simply yet eloquent solution...
Keep heavy. But make it only apply to melee attacks or spells that already specifically gave it as a status ailment. As a trade off give cast spells a % chance of knocking you off your mount. The % chance decreases based on your MDef and level difference, thus making it nearly impossible for a lvl 41 sylph to knock a lvl 50 blm off their mount, but a lvl 41 would still be legitimately threatened.
The major problem most players have with Heavy is that it applies from cast spells, which can hit you even after the mob has leashed. Getting in melee range while on a mount can be avoided if you're creative enough, but spells...nope.
Simple solution: Give Sylph a physical range attack.
-------------------
Last edited by Tonkra; 12-23-2014 at 10:11 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.