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Thread: Healer Accuracy

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  1. #6
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The discussion mostly lends itself to SCHs since they have the room to DPS in end-game (and is expected with the current DPS checks), but it would have been nice if the new gear at least had more ACC on it. As it currently stands, going from i110 to i130 armor gives +5 ACC, when the caster ACC requirement difference between the last turns of Second and Final Coil is 45.

    In terms of end-game application, capped ACC requirement for casters on the last turn is 515. A full BiS 130 healing set nets you 412. To make up that difference you're stuck melding multiple crafted pieces of gear, more if you don't have an ACC spec'd zodiac, and then using ACC food on top of that.

    Bare minimum for melds would be acc on crafted headpiece (+25), one accessory (+16), a zodiac (+43), and using acc food. That will cap you assuming you have an 120/130 body/legs to make up the 2-3 acc you'd be short otherwise from a typical i110 healing set. And that's ignoring melding VIT on accessories as well since you really want a good HP buffer for that last fight.
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    Last edited by Kaisha; 12-17-2014 at 06:41 AM.