
Yeah, been wanting stuff like this for the relic quest line for quite awhile. Been brought up in the past a few times to boot as well, but it seems SE in all their glorious wisdom is intent on clinging to gil/time sinks and RNG. /shrugBy content I don't mean unique quests that recycle content everyone is already participating in, but unique encounters, that could take the form of scripted fights like the Main Scenario quests, or a unique boss fight, or a unique dungeon. Something difficult but not insane that brings relic wielders together to do content that is unique to relic progression. Maybe something that will help shed this idea that anybody with enough time/patience/gil can have a relic and there is no player skill required to obtain.
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