Quote Originally Posted by Coatl View Post
As to the stigma of Relic owners being unskilled and casual, it's mostly untrue anyways. If you have time to put into a relic then you have more than enough time to coil. Most of the Raiders have relics too.
You also need 7 others who are also somewhat competent. It's only a matter of time after that. Relics offer a way to progress without depending on 7 others; you can accrue atma, materia, light, gil, and zodiac pieces at your own pace.

As for unique content, the first leg of relic quest introduced Hydra and Chimera instances--these are the only pieces of unique content in the entirety of the relic/zodiac series to date. Everything else depends on grinding existing content.


I would like to see a return to 1.0's formula of a) unique, challenging content (Ifrit EX/and relic leves), and b) revisiting old content in a new way (Garu with no KO, 17m dungeons). Now I know mandatory speed runs are opposed to XIV's design philosophy and community opinion, so it doesn't have to be exactly that. Maybe a DPS-, tank-, and healer-only WP run, or a MGS dungeon run where you have to avoid all mobs. Something familiar, but mechanically different.