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  1. #11
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    meh. using buffs before you engage the target? what a waste. you lose precious seconds on your buff. plus even something like Infuriate induces a small amount of enmity. using both unchained+berserk before even applying Maim seems like a waste too.

    i just throw a tomahawk and put in a BB combo. then use Storm's Path/Eye combo for a Maim buff and enemy debuff. continue back with BB combo. you should have 5 stacks before you finish Butchers Block. so on Skull Sunder you activate unchained+berserk. you do unchained first, because berserk gives a stack of wrath. then immediately finish your combo with Butcher's Block. now you have two stacks of wrath. don't bother with Infuriate at this moment, or anything else. just spam your butcher's block combo until the end. if you have time before being pacified add Fracture. but you normally only have JUST enough time finish out the last action in your combo. finishing the combo is more important then Fracture. so instead what i do is slot Flash and use it twice while pacified.

    in any case, to each their own.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 12-16-2014 at 07:09 AM.

  2. #12
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by SirTaint View Post
    Overwhelm is less TP and more emnity when compared to tomahawk.

    Overwelm > brutal swing > Heavy swing
    overpower 120 potency and cost 130 and tomahawk is 130 potency and cost 120
    (0)

  3. #13
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Gildarts View Post
    overpower 120 potency and cost 130 and tomahawk is 130 potency and cost 120
    Not in game but overpower should be 100 tp and has a large emnity bonus.
    (0)

  4. #14
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60


    its less potency and cost 10 more TP . both got increased enmity effect "about that not sure if there is difference in that between the two tbh"
    (0)

  5. #15
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Overpower is more initial threat, shorter range (the enmity modifier on OP is larger than Tomahawk, outweighing the potency difference, iirc). Pulling with either works since it's unlikely you'll be losing hate that early. A larger cushion is nice, though.

    Anyway, the best opener is:

    Infuriate -> Tomahawk/OP -> Brutal Swing -> Heavy Swing -> Unchained -> Maim -> Zerk -> Storm's Eye -> Internal Release -> HS -> SS -> BB -> Fracture -> HS -> IB -> Maim -> Storm's Eye -> Pacified

    You should always be getting all of your buffs up first (Unchained + Zerk + IR + Maim + SE), then using BB to generate massive threat, IB for the mitigation/damage/threat, then reapplying SE before you get pacified. Fracture is only used if you have enough SS, but the 9 hits is the primary reason to reach the break point. You should never lose threat starting with SE (and buffs. no buffs = less threat = ya might get yoinked) unless you are severely outgeared, even with full VIT accessories.

    After that point you can alternate between SE and SP, or use SE -> BB. Save Zerk to pair with Unchained unless you're out of Defiance when Zerk comes up. IR on CD. Keep Maim and SE up at all times. There ya go, WAR in a nutshell.
    (4)
    Last edited by SpookyGhost; 12-16-2014 at 06:51 AM.

  6. #16
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Tomahawk is x3
    Overpower is x5

    Pretty much only use tomahawk if you need the extra range or are single targeting a mob in a pack.
    (1)

  7. #17
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Overpower is more initial threat, shorter range (the enmity modifier on OP is larger than Tomahawk, outweighing the potency difference, iirc). Pulling with either works since it's unlikely you'll be losing hate that early. A larger cushion is nice, though.

    Anyway, the best opener is:

    Infuriate -> Tomahawk/OP -> Brutal Swing -> Heavy Swing -> Unchained -> Maim -> Zerk -> Storm's Eye -> Internal Release -> HS -> SS -> BB -> Fracture -> HS -> IB -> Maim -> Storm's Eye -> Pacified

    You should always be getting all of your buffs up first (Unchained + Zerk + IR + Maim + SE), then using BB to generate massive threat, IB for the mitigation/damage/threat, then reapplying SE before you get pacified. Fracture is only used if you have enough SS, but the 9 hits is the primary reason to reach the break point. You should never lose threat starting with SE (and buffs. no buffs = less threat = ya might get yoinked) unless you are severely outgeared, even with full VIT accessories.

    After that point you can alternate between SE and SP, or use SE -> BB. Save Zerk to pair with Unchained unless you're out of Defiance when Zerk comes up. IR on CD. Keep Maim and SE up at all times. There ya go, WAR in a nutshell.
    This, however I'd make a slight adjustment to the opener like this.

    Infuriate -> Tomahawk/OP -> Brutal Swing -> Heavy Swing -> Unchained -> Maim -> Zerk -> Storm's Eye -> Internal Release -> HS -> SS -> BB -> Fracture -> HS -> Brutal Swing -> IB -> Maim -> Storm's Eye -> Pacified

    Adding in the second Brutal Swing which chains into Inner Beast. (Brutal Swing is off GCD so skill speed wont matter there)

    Also as Spooky said, to do this you would need enough Skill Speed, around 420/423 (Forget the exact amount) or so. Without that much you wont be able to fit in the last Storm's Eye, so you could either do that he said and cut out Fracture, or just deal with not being able to fit in that last Storm's Eye and wait until the pacification is up to finish it. It isn't really that big a deal, and sometimes it may be more worth fitting in that Fracture instead of the last storms due to Unchained still being up, and Fracture actually being worth using as the MT while unchained is up.

    The pacify doesn't break your combo, and doesn't last long enough to make your combo expire, so it's really however you'd like to do it.
    (2)

  8. #18
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    For the people suggesting Storm's Eye Combo before BB combo: Are your DPS not attacking the boss? I find it hard to believe you wouldn't lose threat unless you grossly out gear the DPS or the DPS are just bad at their class.

    I do: Infuriate->Tomahawk->Brutal Swing->Heavy Swing->Unchained->Skull Sunder->Berserk->Butchers Block->Internal Release->Heavy Swing->Maim->Storm's Eye (or Path)->Inner Beast.
    (0)

  9. #19
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by Ditto View Post


    Also as Spooky said, to do this you would need enough Skill Speed, around 420/423 (Forget the exact amount) or so.
    you only need about 390 SS for 9hit zerk, 420+ just make it easier and give you room for error
    (0)

  10. #20
    Player
    nothingtoregret's Avatar
    Join Date
    Feb 2014
    Posts
    26
    Character
    Yu Narukame
    World
    Twintania
    Main Class
    Botanist Lv 76
    Quote Originally Posted by Sibyll View Post
    For the people suggesting Storm's Eye Combo before BB combo: Are your DPS not attacking the boss? I find it hard to believe you wouldn't lose threat unless you grossly out gear the DPS or the DPS are just bad at their class.

    I do: Infuriate->Tomahawk->Brutal Swing->Heavy Swing->Unchained->Skull Sunder->Berserk->Butchers Block->Internal Release->Heavy Swing->Maim->Storm's Eye (or Path)->Inner Beast.
    No it's not a matter of dps being bad. With enough gear it's perfectly viable to start with storms eye. As u only need to be in front of every one. Doesn't matter how much and after the eye u do ur butchers block combo which puts u massively in front. If ur unsure about holding hate at first then using butchers block combo is viable, but when looking for the optimal opener it's with storms eye first.
    (0)

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