Haven't gotten any RMT tells in weeks now.
Haven't gotten any RMT tells in weeks now.

I get a few a night on Hyperion. I don't usually get multiple tells from the same person though, so hopefully that means they're getting banned fairly quickly.
i was online all day yesterday (mostly afk while binge watching a TV series) and barely saw any RMT messages.

1) add in ability to block tells/ friend request from anyone not on friends list, free company or linkshells.
2) ability to block tells / friend requests in for every 10 levels .. example = block tells/friend requests from players that are level 1-10 . Block tells /friend request from people People lvl11- lvl20 , lvl21 - 30, etc
THIS WOULD CUT DOWN 100% OF THE RMT SPAM INSTANTLY .
No reason why shouldn't have in game tools to choose who can and can't send us tells and friend invites.
Over the weekend on Famfrit I had at least 10 friend invites followed by RMT SPAM from the same person. Been on 2 hours today and already had 5 RMT SPAM tells.
So many easy things they could Add into the game to Give us multiple ways to never get spam. But all we have is ignore and blacklist. Blacklist is for people you on your server you want to place there for specific reasons. It's not suppose to be filled with 200 RMT spammers
Filters? Hahaha. The only "filter" is a block on identical tells, which doesn't kick in if 3 characters of the tell are different. RMT figured that out DAY ONE, which is why you get a random 3 characters at the end of all the tells. The fact that they can't, or won't, make a workable filter that actually hinders RMT tells IN THE SLIGHTEST speaks volumes. You'd think, at a minimum, they could catch players sending 100s or 1000s of "similar" tells in the course of an hour, and ban them. But no, I only see 1-2 (Deleted) in my blist when I check every couple weeks, whereas I guarantee you I've blisted way more than that in the same time frame.
I always wondered why MMOs don't implement Naive Bayes spam filtering like email services.Filters? Hahaha. The only "filter" is a block on identical tells, which doesn't kick in if 3 characters of the tell are different. RMT figured that out DAY ONE, which is why you get a random 3 characters at the end of all the tells. The fact that they can't, or won't, make a workable filter that actually hinders RMT tells IN THE SLIGHTEST speaks volumes. You'd think, at a minimum, they could catch players sending 100s or 1000s of "similar" tells in the course of an hour, and ban them. But no, I only see 1-2 (Deleted) in my blist when I check every couple weeks, whereas I guarantee you I've blisted way more than that in the same time frame.
Then again, this is SE, we don't even have a convenient report spam feature ... >.>
"No pay to win!" (Naoki Yoshida, EU Fan Festival 2014)
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When SE bans an account, they do not delete the character. Anyone that you see on your list who is (Deleted) is someone that SE FAILED to ban before the RMT managed to delete that character themselves. Every RMT on your B-list, except for possibly the most recent entries, has been banned - remove them from your list, and you won't hear a peep out of them.Filters? Hahaha. The only "filter" is a block on identical tells, which doesn't kick in if 3 characters of the tell are different. RMT figured that out DAY ONE, which is why you get a random 3 characters at the end of all the tells. The fact that they can't, or won't, make a workable filter that actually hinders RMT tells IN THE SLIGHTEST speaks volumes. You'd think, at a minimum, they could catch players sending 100s or 1000s of "similar" tells in the course of an hour, and ban them. But no, I only see 1-2 (Deleted) in my blist when I check every couple weeks, whereas I guarantee you I've blisted way more than that in the same time frame.
As for catching people sending multiple tells, I think you're HUGELY underestimating how pervasive RMT is. They don't have a few characters sending hundreds of tells per day. They have hundreds of characters sending a few tells per day. It is very difficult to make any kind of automated system that will be able to seperate RMT from regular players (is this guy spamming shout an RMT? Or is he advertising a Free Company?), so putting banning ability in the hands of an automated system is very dangerous.
It's not a simple problem with a simple solution. Pretty much any proposal I've seen has a cost. Don't allow people under level 15 to send /tells? Not only does this alienate new players, but it's hardly even a speed bump for RMT given how little time it takes to level to 15. Auto-ban anyone who gets blacklisted by enough people in a short space of time? Opens the door wide for Free Companies and Linkshells to victimize someone they don't like. Auto-ban anyone who spams the same /shout over and over? Legit players who advertise go up in flames while RMT carefully rotate their programmed messages to avoid the same fate. Hire enough people to monitor chats across all servers and ban folks the moment RMT becomes obvious? If you think we're paying a lot for our subscription now, just wait until we start footing the salaries for the hundreds of new salaries we'd need to pay for...
I think there might be quite a few unemployed volunteers willing to do that in return for a free sub.
"No pay to win!" (Naoki Yoshida, EU Fan Festival 2014)
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Brynhildr is really bad at the moment, especially at night. I got spammed 10 times in three minutes.
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