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  1. #1
    Player
    phook_mi's Avatar
    Join Date
    Dec 2014
    Location
    Ottawa,Canada
    Posts
    6
    Character
    Phook Mi
    World
    Adamantoise
    Main Class
    Arcanist Lv 50

    Player Merchant Stalls

    I would love to see if SE includes Stalls, where you can be anywhere in the main cities n pop out a merchant stall where you can sell your own items.

    And make it where you must do a quest line to obtain it, or make the Stall n buy a permit. which will make it less people selling junk. (New players)

    But idk would this harm the MB prices?

    Any Opinions?
    (1)

  2. #2
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    We had that on 1.0 and for some reason they scrap it for 2.0. Was not a personal stall like what you asking but we had a bazzar.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    Kataz's Avatar
    Join Date
    Nov 2014
    Posts
    40
    Character
    Spacekataz Skyentist
    World
    Diabolos
    Main Class
    Archer Lv 60
    I like the idea, but I don't think its really necessary in the way you described it. What it sounds like you want is a way of selling stuff while bypassing the market board taxes and the unknown factor of getting undercut. Because if a player comes to you, they only see 1 price for whatever you are selling instead of the other prices from other people who posted the same item on the market.

    What would be really neat is a player market for whatever trade skill you have. Limit players to only being able to setup shop for 2 of their skills cause you don't really want every player being able to setup every shop. But then from that storefront you can sell things that you make (And only things that you make), or you can put a crafting service charge up and players can bring you materials and request a certain item. It's still bypassing the market board taxes and the undercutting, but at least it's not selling random junk you find from dungeons.
    (1)

  4. #4
    Player
    Zebyxus's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    158
    Character
    Zebyxus Starshadow
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 90
    Other games have similar options to this, but it would be nice to actually while away the hours actively selling to the public, instead of praying that one item sells on the MB.

    Even if it's not completely free of a 'tax' but incredibly reduced compared to the MB (like 1% on the total session takings) it will still prove to be an incredible opportunity for players who want to further develop mercantile ideals. As for any beginning quests or such, each major city has a master of the markets which beginners get a quest from to understand the markets so the groundwork is laid already to use them.

    The only downside I can see is the rules regarding placement of the stalls, because unless it's properly managed, players will not only quickly run out of room, but it may obstruct other players from using the MB or other merchants in the area.
    (0)

  5. #5
    Player
    Virevolte's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Hinto Sandtale
    World
    Lich
    Main Class
    Conjurer Lv 50
    I really dislike that option in other games. You have people standing and crowding nearly everywhere. They don't disconnect anymore, just stay idle and sell their stuff.

    There is already enough people in town.

    I don't have anything against the possibility to own a shop, but the stall idea really has a big disadvantage.
    (0)

  6. #6
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    This is a very bad idea the wards system in 1.0 was a very bad idea in the early days of 1.0 you could end up spending about an hour looking for one thing only to not find it (there was no search option I mean.

    But the markets was all ways clustered to the point you couldn't put your retainer there because Ul da was pretty much the right in the center of the world so people stayed there most of the time.

    Now if that let us use housing as shops that be kinda different but why would people travel to a stall when they can just buy it on the market board from any city.
    (0)
    Last edited by Dererk; 12-18-2014 at 09:59 PM.