Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 67

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    39
    "YOUR SP GRIPING IS FORFEIT TO ME!"

    Yanno, I should just put that in sig. But yea, need to find a way to make people wanna group besides nerfing dobs. Even though I still have no trouble sping.
    (0)

  2. #2
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    If they really change the SP from those normal mobs & grinding, it is needed to add a LFG tool once again. And of course apprioriate camps. Sometimes I'm running around trying to find mobs for a decent camp for 2-3 peoples. But once you start killing those, they either a) repop utterly slow or b) repop as a mob which is totally off of your level range.

    Once there are static camps with decent repop timers, they can change the SP stuff and of course the LFG option. But I'm also against gimping leve SP. A friend of mine and me are playing mainly @ weekends and we always use up our GA and link those leves. The SP are decent but nothing from being superior.

    I'm not sure how effective it is with linking more than 3 ppls and stuff. Our LS was doing leves on a regular basis but not in our level range. But we'll see how SE is going to fix this. Maybe they'll counter the SPing issues with those dungeon features where you can actually gain good SP and fight bosses for items :O
    (0)

    Seriously Why?

  3. #3
    Player
    TubalaTrommler's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    14
    Character
    Tubala Trommler
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    You can already get 20K+/hr in 5-8man r44-50 parties on raptors. The problem is that the entire boulder downs area can only support one group due to the way repops work, and all alternative mobs are worse sp. So its not a matter of changing how much sp you get per kill, but the difficulty of different mob types and the quantity of mobs in any given area.
    (0)

  4. #4
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Iron View Post
    Can you please find a way to encourage traditional partying more?

    At the start of the game, we had relatively more "normal" parties for SPing, on efts, raptors ,etc. Not saying that there are none now, but with Battle Guildleves providing more SP, as well as behests being somewhat more appealing than before, there has been a lack of SP groups..

    Please find the right balance between the 2 (Now I'm not saying to nerf SP from leves, just improve SP in regular groups) so that regular parties are encouraged more..
    Not sure what server you're on, but on mine, there are no regular parties any more. There hasn't been one in months at any rank.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    23
    Could a mod move this to the appropriate forum?

    It seems that most people who replied to it more or less agree that regular SP parties need to be encouraged somehow.

    There's another related thread here
    (0)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Well, you can get anywhere from 10k to almost 20k per hour grinding raptors. We just need to make a larger variety of mobs more grindable, primarily by increasing respawn rates, mob populations, and increasing base SP to 150 for more mobs.
    (0)

  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Please find the right balance between the 2 (Now I'm not saying to nerf SP from leves, just improve SP in regular groups) so that regular parties are encouraged more..
    There will be no such thing. Please don't start messing with two different systems at once Square, enforce using one system and make it great instead of trying to cater to both.

    People will not be happy until both systems are equal/one is better than the other, at which point the fans of the other system will complain. This will go on forever if you don't put a stop to it, because you can not make the systems equal with so many variations and factors to take into account.

    1) You don't loss sp when you die.
    If you ever implement a harsher death penalty you fail as developers. Make the fights challenging instead.
    (0)
    Last edited by Betelgeuzah; 03-24-2011 at 06:56 PM.

  8. #8
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    People will not be happy until both systems are equal/one is better than the other, at which point the fans of the other system will complain. This will go on forever if you don't put a stop to it, because you can not make the systems equal with so many variations and factors to take into account.
    Well, in a sense they have certain qualities that, in theory, should balance them out (but actually don't, in reality).

    Leve SP:
    You can get anywhere from 50-100K per leve reset, but that's only for about 1-4 hours every 36 hours, assuming you have a decent group to party with.

    Grind SP:
    You can get anywhere from 10-20k SP per hour, and you can keep on grinding as long as you want, whenever you want, assuming you have a decent group to party with.


    In reality, it takes way too long to get a decent party started in either scenarios, so that's a hindrance. There's also still a lot of confusion as to what constitutes a good party, and how that party is supposed to play together. There's also a limited number of good SP grind spots, as I noted in a previous post. It mainly comes down to a disturbing lack of viable choices available to a player in order to adequately gain SP via leves or regular mob grinding.
    (0)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    If you ever implement a harsher death penalty you fail as developers. Make the fights challenging instead.
    Agreed. Personally, I would try to punish the player just slightly, but reward him more for not dying. We had a good discussion about that here:

    http://forum.square-enix.com/ffxiv/t...ences-of-death

    I also made a blog about what I would do to change the handling of death here: http://lodestone.finalfantasyxiv.com...entry?e=155429
    (0)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It mainly comes down to a disturbing lack of viable choices available to a player in order to adequately gain SP via leves or regular mob grinding.
    What does this mean in practice? I'm not sure I follow.

    Do you not get 'enough' SP?
    (0)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast