I commend the new relic quests for having several visible and tangible numerical values for players to work towards (Gil/Tomes) but you (the developers) have persisted in maintaining random unknowable drops involved in the Zodiac Relic quest. Could we (in the future) please have more tangible points of reference to build on or could you please implement a system in which items that are subject to random drops (such as the Relic Dungeon Items) accrue an increased drop chance for every successful completion of said dungeon or piece of content? This compounding "buff" would continue until the drop chance was ~99+% this would allow you, as developers, to give players an idea our "goal" number or range of runs required to obtain a given item rather than a unknowable grind where our experience/investment varys greatly depending on our luck of the draw.
Additionally it could possibly alleviate or decrease the urgency of clearing the dungeon quickly (speed running) allowing newer players to learn and fostering a less hostile environment.
It is understood that the Relic quest is an achievement; though these weapons are not necessarily on par with the current tier of Raid weapons - they are however exceedingly popular with players that do not raid or those who have ill luck with random weapon drops - but this puts huge pressure on players to progress quickly or otherwise lose out on attempting content while in it's full form i.e/ within your set patch time frames or otherwise fall behind.
Please consider this as well; Relics are the epic weapons of Eorzea with history and lore tied to them - lore that has been rather neglected or unmentioned for several patches. We no longer seem to be delving into what the weapon we've been recreating was, nor learning more about who used it, or how it effected or even directed the history of Eorzea at all and this is rather disappointing.
I sincerely hope that we will see a little more lore and polish from these quests next time!![]()