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  1. #11
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Let them make the current ones have some some interesting visual and gameplay design in them before we start asking for new areas.
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    71
    Well, it's been stated they're redesigning the zones to have 3 styles, themes or "feels" to them. So we can only wait for that for the time being.. But I feel like this will help blend the zones and give them some definition, or some distinctive memory we can share of each of the 3 parts.

    Until then, hold tight and ... let them make something so we can have interesting and relevant topics on the front page..
    (0)

  3. #13
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KalaKenshu View Post
    Well, it's been stated they're redesigning the zones to have 3 styles, themes or "feels" to them. So we can only wait for that for the time being.. But I feel like this will help blend the zones and give them some definition, or some distinctive memory we can share of each of the 3 parts.

    Until then, hold tight and ... let them make something so we can have interesting and relevant topics on the front page..
    its not so much the style but the size. i mean lets take Gridania > Ul'dah
    You go through the brentbranch area which is like 3 or 4 small circles,
    then theres a really long hall
    then a few more circles
    then your in the drybone area
    theres a path
    then your in the black brush area
    theres a path

    Like the areas around the camps feel -short-.

    FFXI was like massive between cities. Like you'd have to go through 6 zones, and the zones were all bigger than all the small camp areas. The only thing that makes this game's trip between cities feel long is huge hallways or paths through essentially empty terrain. And even that doesn't make things feel like a journey.

    I realize they are redesigning the zones but given that they have put camps in and all this stuff it sounds like they will have to leave the zones as they are and just change how they look. Otherwise why did they waste all that time sticking those lil camps everywhere and reshuffling mobs? I'm asking for -more- zones between the zones that are designed ffxi style and not massively pointless hallway zones.
    (1)
    Mew!

  4. #14
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TheVedis View Post
    its not 3 zones with a city
    its 3 regions that have a city, and each of those regions having 5 zones + dozens of sub zones


    maybe they shoulda put loading screens in between them all so people would be blinded into thinking the world is as big as it really is now and not be fooled by superficial numbers like they seem to be
    Ya thats pretty much what I was saying black shroud for example has...

    1. Camp Bent Branch and the surrounding sub aethers.
    2. Camp Nine Ivies, and its surrounding sub aethers.
    3. Camp Crimson Bark and its surrounding sub aethers.
    4. Camp Emerald Moss and its surrounding sub aethers.
    5. and then Gridania its self.

    These 5 "regions/zones" are all connected by a long hallway, which tells me the hall way is a streaming zone, Then again I could be totally off it could be a design thing or a server load. (40,30/31) path walking toward (43,28) in the black shroud is one of the halls I was talking about. Possibly Unloading Camp Bent Branch area/zone and loading in Camp Nine Ivies area/zone

    Even though the maps are huge part of the reason It doesn't feel that large is because all these look the same for the most part. (there are a few tidbits of uniqueness but not much) If they had major land marks/terrain differences / and it looked a bit different texture wise or geometry wise in each of these, everything wouldn't feel so Tiny... but again thats my personal opinion.

    Edit: also I forgot to mention the dungeons areas in those zones such as the Tam-Tara Deepcroft etc..
    (0)
    Last edited by Imoen; 08-15-2011 at 09:35 AM.

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