I think SE is sorta on track with pvp balance as it is. Don' t they already nerf individual skills in a pvp environment anyways? Like BLM swift cast spells only do 50% damage in pvp. It doesn't affect the class in PVE whatsoever.
 
			
			
				I think SE is sorta on track with pvp balance as it is. Don' t they already nerf individual skills in a pvp environment anyways? Like BLM swift cast spells only do 50% damage in pvp. It doesn't affect the class in PVE whatsoever.
That hasn't been my experience with Scholars 1v1ing an OP... If both players do exactly the same thing, sure, that'd suck and go on until one runs out of MP. That doesn't happen though, just because they're on the same Job doesn't mean they're going to do the exact same thing. One can be aggressive, or conservative, one can react faster while the other makes mistakes that cost them the match. Having the same tools =/= you'll do the exact same things.
I'll admit, mixed Jobs 1v1 can be fun in Frontlines, but I simply cannot see that being the case in a duel. You know a duel is happening, you know the other player is coming for you and only you, you know nobody is going to back them, or you, up. You cannot bait them, catch them by surprise, and so on. You lose almost all the edges which allow the less favorable Job to actually turn the tables. It just becomes a version of rock paper scissors.
Both healer classes can outheal their own DPS by a massive margin. My stone 2 crits for about 700 something. My cure 2 crits for about 2500 and something. Anyone who manages to die in a healer vs healer 1 on 1 fight fails at life.That hasn't been my experience with Scholars 1v1ing an OP... If both players do exactly the same thing, sure, that'd suck and go on until one runs out of MP. That doesn't happen though, just because they're on the same Job doesn't mean they're going to do the exact same thing. One can be aggressive, or conservative, one can react faster while the other makes mistakes that cost them the match. Having the same tools =/= you'll do the exact same things.
I'll admit, mixed Jobs 1v1 can be fun in Frontlines, but I simply cannot see that being the case in a duel. You know a duel is happening, you know the other player is coming for you and only you, you know nobody is going to back them, or you, up. You cannot bait them, catch them by surprise, and so on. You lose almost all the edges which allow the less favorable Job to actually turn the tables. It just becomes a version of rock paper scissors.

Last edited by Vorpal_Spork; 12-15-2014 at 04:41 PM.
 
			
			
				Okay, see, that's just thinking too narrowly.
To say it's not possible to balance it without just making the classes unplayable is just silly.
Here's what I propose, instead of being ridiculous and limiting duels to people of the same class:
Put out whatever nerfs/buffs would be needed to properly balance 1 v 1 combat so that each class is on somewhat equal footing. You know, whatever it takes to make it fair and fun against each class.
Then, instead of putting out the adjustments like you normally would, put them in a status effect.
Whenever two people accept a duel, have the game give them this status effect, which will properly adjust their class to the specified stats to make it fair.
Also make it so that if somebody clicks off their status effect, they immediately forfeit the duel, just so people can't click it off and go to their normal stats mid-fight.
Once the duel is over, the status effect will vanish and their stats will return to normal.
This will let them rework the jobs and make 1 v 1 combat fair and enjoyable without affecting any other aspects of the game.
This lets people who don't want to duel keep their stats the way they like by keeping SE from having to roll out stat changes just to accommodate duels.
People who want duels get their duels, and people who don't want to duel are left wholly unaffected.
Unless they gonna rework ALL the jobs when in this coliseum 1 on 1 instance I don't see the point in even making such a thing. When it comes to 1 on 1 scenarios the jobs are all incredibly unbalanced and (assuming equal skill between dueling players) pretty much every job is at the mercy of war and pld one on one.
At the moment the jobs are more balanced for team scenarios, but as someone already said, fighting the same job is perfectly fine and fun for right now.
They do seem to be slowly making adjustments towards more balance. And I swear at one point SE mentioned dueling within the confines of an FC house. >_> Source still not offhand but still.
The point of duels isn't about epeening over beating the other person, so 1v1 balance is a non issue. The purpose of duels is to practice fighting against classes and learning the best ways to play against them.
Also, ilevel sync would be absolutely retarded.
Intended application and actual application can be far different. The moment 1v1 duels are added someone is going to start trying to measure epeen using them.
 
			
			
				This is a non factor to me, however. It's really no different than someone measuring "epeen" using ilvl and knowledge of raid or trial content.
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			 Originally Posted by Nalien
 Originally Posted by Nalien
					


 
			
 
			 
			
 
			 
			