http://forum.square-enix.com/ffxiv/t...p-rates-so-far
whole thread on it :s yes its bad for some real lucky for others
http://forum.square-enix.com/ffxiv/t...p-rates-so-far
whole thread on it :s yes its bad for some real lucky for others
Your thread pertains to reporting the results, not discussing with SE or the players about the choice of direction.http://forum.square-enix.com/ffxiv/t...p-rates-so-far
whole thread on it :s yes its bad for some real lucky for others
Really? Because I remember practically 50+ posts and 1000+ comments of backlash lasting over a very long period of time (even beyond Atma's release) on NA Forums alone.
There are far better methods of getting players into old content... e.g. give 100% drop rate but the dungeon must be beaten in X amount of time (speed runs) or beat Leviathan/Ramuh/Shiva Ex wearing the absolute minimum ilvl requirement.
I guess that doesn't solve them trying to fill the low-level queues with tanks/healers however. Still though, it's a really uncool way to force archaic content on us (especially after we did this already for Animus).
Last edited by BigPapaSmurf; 12-13-2014 at 03:57 AM.


I'm not saying that there aren't better methods, but this is basically their modus operandi at this point. They just want a way to funnel people into this stuff long-term and for whatever reason probably decided that after Animius and Nexus were pure grinds of irrelevant content they wanted to go back to RNG grind of irrelevant content again, that's all.There are far better methods of getting players into old content... e.g. give 100% drop rate but the dungeon must be beaten in X amount of time (speed runs) or beat Leviathan/Ramuh/Shiva Ex wearing the absolute minimum ilvl requirement.
I guess that doesn't solve them trying to fill the low-level queues with tanks/healers however. Still though, it's a really uncool way to force archaic content on us (especially after we did this already for Animus).
In an ideal world the relic questline would've actually been sequential steps of new content and instances, not sequential steps of increasingly irrelevant and time consuming garbage to do.



Even if that hadn't been a bunch of repeats by the same posters it's still a very small % of the player base. And those threads were just as filled with people disagreeing with the complaints. Whining doesn't make you right.

I think the problem has more to do with how elite, hardcore players treat the casual players. Once again, not everyone has the same amount of time to invest as others in this game. But that shouldn't stop players from enjoying ALL of the content. I have had this game for over a year. I just finished my first ATMA upgrade about 2 months ago. I still haven't completed T-5. Why? its not because im lazy or because im incompetent, its because of the amount of time i have to put in the game. Also it sucks when you go into a fight/dungeon/instance and party wipes once and people quit. Most of the quitters...hardcore gamers who wanna rush, want people that randomly got together to be on their A game. Im sorry, i play this game for entertainment, fun, and some accomplishments. But I don't feel the need to have to go and spend time i don't have to go online, study film like im an athlete, just to play a game. That is what chases casuals away.



So much truth in it.I think the problem has more to do with how elite, hardcore players treat the casual players. Once again, not everyone has the same amount of time to invest as others in this game. But that shouldn't stop players from enjoying ALL of the content. I have had this game for over a year. I just finished my first ATMA upgrade about 2 months ago. I still haven't completed T-5. Why? its not because im lazy or because im incompetent, its because of the amount of time i have to put in the game. Also it sucks when you go into a fight/dungeon/instance and party wipes once and people quit. Most of the quitters...hardcore gamers who wanna rush, want people that randomly got together to be on their A game. Im sorry, i play this game for entertainment, fun, and some accomplishments. But I don't feel the need to have to go and spend time i don't have to go online, study film like im an athlete, just to play a game. That is what chases casuals away.
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