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  1. #1
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Tsukino View Post
    Sure is awesome having everything in a game look like a pile of feces for several seconds before the game decides to load a good texture.
    Never had that issue on any modern PC. Unreal3 suffers on consoles, yes.

    Quote Originally Posted by Tsukino View Post
    More seriously though, while Crystal Tools might not be the most advanced engine out there in terms of technical specifications, the results SE has produced both times they've used it feature artistry miles ahead of anything that uses Source or Cry3 or whatever.
    Portal 2 and Crysis 2 seriously beg to differ.

    Quote Originally Posted by Tsukino View Post
    FFXIII may not be a good game, but the graphics blow almost every other console game out of the water, all without the noticeable texture popping or severe clipping issues most games made with third-party engines do.
    Did you fail to notice how linear, and enclosed the FFXIII environments are? Of course you can render tiny little areas with no texture popping. For god sake, Unity3D can do what that game does.

    Quote Originally Posted by Tsukino View Post
    So far they've shown that it works for them, and it's not a commercial engine so that's all it needs to do.
    It does? All I hear is engine limitations and server issues as excuses left and right.

    Stop being so narrow minded and bowing down to everything SE does. The engine fails. Period. From a technical, and graphical standpoint.
    (4)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Aistaraina View Post
    Never had that issue on any modern PC. Unreal3 suffers on consoles, yes.



    Portal 2 and Crysis 2 seriously beg to differ.



    Did you fail to notice how linear, and enclosed the FFXIII environments are? Of course you can render tiny little areas with no texture popping. For god sake, Unity3D can do what that game does.



    It does? All I hear is engine limitations and server issues as excuses left and right.

    Stop being so narrow minded and bowing down to everything SE does. The engine fails. Period. From a technical, and graphical standpoint.
    Someones being a Grouch today O.o Sit back and relax and Enjoy SE's Ride or you can jump off and land on the Trampoline below =)
    (0)

  3. #3
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Aistaraina View Post
    Never had that issue on any modern PC. Unreal3 suffers on consoles, yes.



    Portal 2 and Crysis 2 seriously beg to differ.



    Did you fail to notice how linear, and enclosed the FFXIII environments are? Of course you can render tiny little areas with no texture popping. For god sake, Unity3D can do what that game does.



    It does? All I hear is engine limitations and server issues as excuses left and right.

    Stop being so narrow minded and bowing down to everything SE does. The engine fails. Period. From a technical, and graphical standpoint.
    The linear story and areas werent because of the engine in ffxiii, they were because loads had to be cut out because 360 uses dvds and they would have been looking at about 6 disks, to play ffxiii, did you see any of the problems we are having in ffxiv, on gran pulse? because that was a large open area, if not everything you say about crystal tools failing period holds no merit.
    (1)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Delsus View Post
    The linear story and areas werent because of the engine in ffxiii, they were because loads had to be cut out because 360 uses dvds and they would have been looking at about 6 disks, to play ffxiii, did you see any of the problems we are having in ffxiv, on gran pulse? because that was a large open area, if not everything you say about crystal tools failing period holds no merit.
    People need to stop saying this, it isn't true. This is how rumors get started.
    (3)