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  1. #1
    Player
    Join Date
    Mar 2011
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    リムサ ロミンサ
    Posts
    1,084
    Yes sir, thank you for stating the obvious.
    (4)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Yes sir, thank you for stating the obvious.
    I hope so. Either way, do you think we should just assume that and be greeted with another September 2010 when the things we thought were obvious clearly weren't so to the company making the game?

    I'm glad that people agree. Yoshida has said that he will reveal a lot of information once 1.19 goes live. One can only hope that the engine and server plans are included in that new batch of information. Then we can sleep our nights in comfort of knowing that they're not taking a half-hearted approach to the problem, even if it takes a long time to implement.

    I know that I'd be able to enjoy the current additions and changes a lot more, knowing that their heart is in the right place.
    (13)

  3. #3
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    I'm glad that people agree. Yoshida has said that he will reveal a lot of information once 1.19 goes live. One can only hope that the engine and server plans are included in that new batch of information. Then we can sleep our nights in comfort of knowing that they're not taking a half-hearted approach to the problem, even if it takes a long time to implement.
    Let's just hope 1.19 isn't too far off.
    (0)

  4. #4
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Corrderio View Post
    Let's just hope 1.19 isn't too far off.
    Yeah it will be nice to get more information and not left into the dark with "please wait for future announcements".
    (1)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Coombah View Post
    Yeah it will be nice to get more information and not left into the dark with "please wait for future announcements".
    Patience Grasshopper....
    (1)

  6. #6
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Starlord View Post
    Patience Grasshopper....
    That only works for so long :P
    (3)

  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Corrderio View Post
    That only works for so long :P
    Hmmm.. *Deep voice* Your not ready yet Grasshopper! I'm Disappointed in you! *walks away slowly*
    (0)

  8. #8
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    I'm glad that people agree. Yoshida has said that he will reveal a lot of information once 1.19 goes live. One can only hope that the engine and server plans are included in that new batch of information. Then we can sleep our nights in comfort of knowing that they're not taking a half-hearted approach to the problem, even if it takes a long time to implement.
    While I agree that the server changes would probably be the most important change the devs could make to the game, changing the engine is out of the question in my book. Changing the engine in an MMO is kind of like changing ATV into a volkswagen, while it can been done and has been done, it requires a massive amount of work. The development of the Crystal Engine itself took about three years to complete and I personally don't see anything wrong with it. The engine can easily render massive areas beautifully with high resolution textures a feat that I have yet to see another engine pull off as well thus far. Because the server response is so bad, we aren't able to even scratch the surface of what the Crystal Engine can do.

    As many people have stated the naive decision of making a lot of functionality server sided to combat RMT was a terrible idea. Yoshi is a smart man and I have a lot of respect for him, so I'm confident he shares our same woes about the server issues. Its just not something that can be changed over night and will take while to fix all the issues.
    (6)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  9. #9
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Razor View Post
    The engine can easily render massive areas beautifully with high resolution textures a feat that I have yet to see another engine pull off as well thus far.
    Source.
    Unreal 3.
    CryEngine 3.
    Avalanche 2.0.
    Frostbite 2.0.

    There are enough engines out there that make Crystal Tools look like a kids toy.

    And your above statement is seriously flawed. Take a look at this screenshot.
    https://picasaweb.google.com/lh/phot...eat=directlink
    Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
    (2)
    Last edited by Aistaraina; 08-15-2011 at 08:48 AM.

  10. #10
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Aistaraina View Post
    Source.
    Unreal 3.
    CryEngine 3.
    Avalanche 2.0.
    Frostbite 2.0.

    There are enough engines out there that make Crystal Tools look like a kids toy.

    And your above statement is seriously flawed. Take a look at this screenshot.
    https://picasaweb.google.com/lh/phot...eat=directlink
    Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
    link is busted
    (0)
    If you don't think new summoner is better, you're playing the wrong game.

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