Yes sir, thank you for stating the obvious.
Yes sir, thank you for stating the obvious.
I hope so. Either way, do you think we should just assume that and be greeted with another September 2010 when the things we thought were obvious clearly weren't so to the company making the game?
I'm glad that people agree. Yoshida has said that he will reveal a lot of information once 1.19 goes live. One can only hope that the engine and server plans are included in that new batch of information. Then we can sleep our nights in comfort of knowing that they're not taking a half-hearted approach to the problem, even if it takes a long time to implement.
I know that I'd be able to enjoy the current additions and changes a lot more, knowing that their heart is in the right place.


Let's just hope 1.19 isn't too far off.I'm glad that people agree. Yoshida has said that he will reveal a lot of information once 1.19 goes live. One can only hope that the engine and server plans are included in that new batch of information. Then we can sleep our nights in comfort of knowing that they're not taking a half-hearted approach to the problem, even if it takes a long time to implement.

While I agree that the server changes would probably be the most important change the devs could make to the game, changing the engine is out of the question in my book. Changing the engine in an MMO is kind of like changing ATV into a volkswagen, while it can been done and has been done, it requires a massive amount of work. The development of the Crystal Engine itself took about three years to complete and I personally don't see anything wrong with it. The engine can easily render massive areas beautifully with high resolution textures a feat that I have yet to see another engine pull off as well thus far. Because the server response is so bad, we aren't able to even scratch the surface of what the Crystal Engine can do.I'm glad that people agree. Yoshida has said that he will reveal a lot of information once 1.19 goes live. One can only hope that the engine and server plans are included in that new batch of information. Then we can sleep our nights in comfort of knowing that they're not taking a half-hearted approach to the problem, even if it takes a long time to implement.
As many people have stated the naive decision of making a lot of functionality server sided to combat RMT was a terrible idea. Yoshi is a smart man and I have a lot of respect for him, so I'm confident he shares our same woes about the server issues. Its just not something that can be changed over night and will take while to fix all the issues.
Source.
Unreal 3.
CryEngine 3.
Avalanche 2.0.
Frostbite 2.0.
There are enough engines out there that make Crystal Tools look like a kids toy.
And your above statement is seriously flawed. Take a look at this screenshot.
https://picasaweb.google.com/lh/phot...eat=directlink
Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
Last edited by Aistaraina; 08-15-2011 at 08:48 AM.

link is bustedSource.
Unreal 3.
CryEngine 3.
Avalanche 2.0.
Frostbite 2.0.
There are enough engines out there that make Crystal Tools look like a kids toy.
And your above statement is seriously flawed. Take a look at this screenshot.
https://picasaweb.google.com/lh/phot...eat=directlink
Notice the difference in the rocks just in front of me, and the sidewalk on the right. It's pretty clear to me it cannot render large sections with high resolution textures. It has a serious pop in effect due to an apparent lack of mipmap support.
If you don't think new summoner is better, you're playing the wrong game.
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