Quote Originally Posted by EmeraldAres View Post
Speed Runs are a regular part of a healer's experience who does not run with friends all the time, due to the popular demand of random players. I am usually not a fan of them myself unless the tank uses cooldowns properly and both damage dealers aoe well, so as to minimize the impact that the healer takes. Unfortunately, at least one member usually fails to live up to Speed Run expectations, making it more difficult for the healer. Due to a number of skilled and geared healers compensating for deficiencies in other roles, it has started to become expected that a healer can deal with almost anything. This isn't always the case, especially at lower gear levels.
Sometimes (and it sounds like this is the OP's case) the group just has wildly unrealistic expectations for what a healer can do. I once had a tank that literally pulled half the dungeon. He died during the first global cool down. It doesn't matter if you have item level 10,000 gear, nobody could heal that.