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  1. #21
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Ellatrix View Post
    If you do not run dry on TP in any FCoB fight without a BRD, you are not playing the class properly.
    I'd say "optimally" instead of "properly", but yeah, same general idea. Our static doesn't run a BRD, and while our DRG is topping the charts with just Goad our NIN and BLM (and most recently, me as SMN) kinda suffer. No static NEEDS a BRD to progress, but your other DPS will never hit their highest numbers without one.
    (1)

  2. #22
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Playing optimally is knowing how to maximize the resources you have for an encounter. Paeon isn't always the answer. Depends on the group config. You don't wait til you 'run dry' when playing optimally. You slow it down beforehand and go all out when your buffs are available. You plan to run out as the boss dies. Not when it's at 50%.

    If I considered going all out 100% of the time the only way to play I would only play Paeon outside of the opener because I burn through TP extremely quickly with or without Goad.

    'Sorry, no more Foe's. Gotta be greedy and never slow down my GCDs even when it isn't best for raid DPS.' It's funny because while I would never run out of TP my DPS would be lower. Caster DPS would be lower. If you're running MNK + NIN like we do the MNK wouldn't really see any increase. NIN would gain but not enough to compensate.
    (2)

  3. #23
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Kiokin View Post
    First, I am the MNK and the NIN. I play either and with the recent tp nerf, they both run out at the same time. Our other melee is DRG, and he has no TP problems.

    Second, there is no "slow down TP consumption." We do not have the tools to do that except to stop attacking, and that doesn't solve the problem in the first place.

    Third, T12 and T13 have enough breaks that TP isn't a problem. T10 and T11 do not. You need a BRD for those.
    Wait, so prior to 2.45 NIN can go on for 5 minutes before it runs out of TP while dragoons can barely get to 3 minutes. You're saying that now DRG doesn't have TP problems but the NIN does?

    EDIT: I'm guessing DRG doesn't run out due to Goad
    (0)
    Last edited by SpecialKK; 12-12-2014 at 10:54 PM.

  4. #24
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by SpecialKK View Post
    Wait, so prior to 2.45 NIN can go on for 5 minutes before it runs out of TP while dragoons can barely get to 3 minutes.
    Said Dragoons should concider taking Invigorate into their hotbar, it would help him a great deal getting past 3 minutes.
    (3)

  5. #25
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by SpecialKK View Post
    Wait, so prior to 2.45 NIN can go on for 5 minutes before it runs out of TP while dragoons can barely get to 3 minutes. You're saying that now DRG doesn't have TP problems but the NIN does?

    EDIT: I'm guessing DRG doesn't run out due to Goad
    please ask that dragoon how its like to play at a 1.75 gcd must be fun but heavy on tp(if you can't guess i pulled that number out of nowhere)
    (1)
    Last edited by Pluvia; 12-13-2014 at 12:14 AM.

  6. #26
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Welcome to the world of SMNs!
    (1)

  7. #27
    Player
    roninoftagrm's Avatar
    Join Date
    Oct 2014
    Posts
    69
    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kiokin View Post
    The problem is we have a full group, but no one that has a BRD/wants to play it. It's incredibly frustrating that SE has designed the group dynamic as such that if you bring melee, a BRD is 100% mandatory.
    invigorate, oh wait, if only they removed CC restrictions so people could get useful skills...

    edit:if added a tp building attack then maybe...
    (0)
    Last edited by roninoftagrm; 12-13-2014 at 12:42 AM.

  8. #28
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    This is just a reminder why I hate fights that don't have some sort of mechanic or downtime to them, like T8. It's hard on melee DPS because there is no long downtime to take advantage of to avoid running out of TP, which is why these are pretty much the only fights we run out of TP in. Though these are also the fights SMN and BLM do best in, so I guess it's a trade-off in place.
    (0)

  9. #29
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    sorry in fights with no downtime SMNs can also have it hard while maintaining max DPS. BLMs are the only ones with have no issues resource wise.
    (2)

  10. #30
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Sanguisio View Post
    sorry in fights with no downtime SMNs can also have it hard while maintaining max DPS. BLMs are the only ones with have no issues resource wise.
    And the crunch there is a lack of bard playing foe, as much as he would in a high downtime fight.
    (1)

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