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  1. #1
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50

    Summoner Reborn - "Remade"

    Abilities Removed from the arcanist -> Psyheal, Res. Tri-disaster, Ruin II < Garada Contagion, virus

    Reason -> Psyheal/Raise isn't required for damage dealer. helpful Yes. not required. these are easily gained from cross-class skills from whm

    Tri-disaster - in a whole is a bad spell. there only a few instants that is useful. if anything too sitautional to be useful

    Ruin/Ruin II - need to be completely revamped > there isn't a need for a second ruin if damage is gonna be same as the first. ill start on this after give reason why

    Garada Contagon - is overpowered probably one of main reasons why we not getting any new pet's at this moment cause this skill alone. remove it may seem like a huge nerf to us summoners but ill explain please read below

    Bonus's


    Summoner's Pets no based on type's but different types of situations. meaning single summoner be using ifirit/garada/levithan/ramuh/shiva . watch depends on the battle there fixing fight each egi is balanced for the right type situation . only one this doesnt stand for is titan
    Ruin - Ruin - now deals 60 potency damage and increases +20 potency if casted again within 8 seconds. this can stack up 3 times . in addition new ruin is instant cast. max potency is 120 potency + (summoner only have there Physical damage reduced by 10% for 8 seconds on 4th cast) (Scholar only + there next heal will heal 20% more damage (Ruin is no longer a cross-class ability)

    Poison (Summoner) - Deal's 15 potency damage over 60 seconds (Poison is long lasting if target is killed by Poison.Bio. Bio or Miasma they will explode dealing 80 additional potency to nearby enemies inflicting bind for 10 seconds (Poison is instant cast but has 60 second recast time)

    Poison (Scholar) - Does what Poison 1 does but deals 15 potency over 60 seconds but instead of dealing damage it weakens all nearby targets damage by 20% this does not stack with ruins damage reduction

    Bio - gain at higher level now however Bio pretty much stays the same

    Bio II - however deals 80 potency damage addition to its normal effects

    Miasma - Stays the same

    Miasma II - no longer causes heavy and disease instead it inflicts current virus to all nearby enemies. however gains virus's cool-down and gains damage increase and duration 15 seconds

    Deproshell - 100 potency as damage Increases all damage done on target by 15% both magical and physical by 10% for 8 seconds *cost Aetherflow stack"

    Energy Drain - Drains twice as much MP (scholar only)

    Energy Drain - Drains HP equal to amount of damage dealt (summoner only)

    Bane (also spreads poison)



    Shadow Flare - Shadow Flare - Slow is increased to 10%

    Ifirt - is able to put his fire-shield on other members of the party
    Garada- gains the ability blink - does have hide cd but allow summoner or summoners allies one of them to dodge 3 hits in row 120 second cd
    titan - has its over all defense increased cause the losing of psyheal

    Sustain has its healing increased can be casted on other players as a HoT - this can be cross-class ability

    Rouse can be placed on another player (scholar only)

    Rouse lasts twice as long (summoner only)



    New Ability for scholar/summoner that cost Aetherflow

    Contagion - (cost 3 Aetherflows adds 15 seconds to your dot's can only be used 120 seconds) cost 35% MP summoner only ability

    reraise - cost 3 Aetherflows) if targets HP is to fall to 0 instead it be healed 100% HP this is scholar only ability cost 35% Scholars MP
    (0)
    Last edited by SakuraMacpherson1; 12-11-2014 at 06:03 AM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    ...And what about Scholars? Just poopoo them to the curb? :B
    (0)

  3. #3
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mimilu View Post
    ...And what about Scholars? Just poopoo them to the curb? :B
    Scholars get these change's too. and if not mistaken scholars can use cure/raise from whm and stoneskin/protect and most important cerlic-stance and esuna what this does if gives more choices to scholars

    these abilitys also effect you

    reraise - cost 3 Aetherflows) if targets HP is to fall to 0 instead it be healed 100% HP this is scholar only ability cost 35% Scholars MP

    Poison (Scholar) - Does what Poison 1 does but deals 15 potency over 60 seconds but instead of dealing damage it weakens all nearby targets damage by 20% this does not stack with ruins damage reduction

    Probably a New Fairy that carries on different aspect of support/healer type character. maybe a Alexander (aka Holy Paladin like tanking pet for Scholar)


    Alexander. The Fairy King - Little Fairy looks like a white knight in armor. he gives himself a heal over time watch is much stronger then sustain and stacks with it. in addition it also heals the scholar. he also places barrier around the summoner that sheild them from incoming damage by 40% to single attack. his other attacks are holy based cause massives amount of threat both single target and ranged aoe. is superior to titan in every way. ( this pet is used in situations where healer does get aggro. this pet is very well capable of tanking raid like aids but never main tanking)

    Al
    (0)
    Last edited by SakuraMacpherson1; 12-10-2014 at 06:39 AM.

  4. #4
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Alexander - "Scholar's Tanking Pet" Better Details

    Rightious Guard - Instantly "Cover's" another player that player and alexander take 50/50 split in damage 180 seconds

    Rejuvation - Heals self for 400 potency over 12 seconds also heals scholar for half the amount

    Holy Burst - Strikes All targets reducing there over all damage causing massive enimity watch kinda minics whms holy ability

    Excalibar - Deals Damage to single target causes massive enimity increases damage taken

    Noble Sarciface - Scholar's orders Alexander sarciface himself. healing all nearby party members equal to 35% total HP , in addition all enimity caused by alexander and scholar is reduced to 0
    (0)

  5. #5
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Summoners Enkindle (Reborn)

    Improvement's to Enkindle's

    When a Summoner use's Enkindle. Summoner's pet turn into there primal like forms and fight for summoner for 12 seconds. they have there over all stats increased by 300 during this duration. after 12 seconds are up. they use there sigature attacks and revert back to egi... giving them that old school summoner feeling.


    seriously enkindle should be summoners burst mode. make the summoner feel as if there summons and not weak ass pets. old school summoner feeling do not mean final fantasy 11. i want summoner has no healing what so ever. rather not remeber the days when i was in 11 stuck as healer not once being able to summon my pets cause my mp could be used better at healing . really get rid of psyheal/res mean whats the point having two skills that do same thing cure+ pysheal

    only thing great about summoner is in 11 is when you used your 2 hour or overdrive... people started to run. cause the amount of damage we do in single burst was enough to kill most players outright. but there given golden opporinity to run away get out of range.

    I expected more then this? when i see ifirt use hellfire aka inferno i am expecting to see overdrive like damage, not peanut damage my blm fire III watch they can spam does more damage the ifirits egi inferno it says alot ...ouch
    (0)
    Last edited by SakuraMacpherson1; 12-10-2014 at 07:15 AM.

  6. #6
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    While I agree with summoner need revamping, this is still going the DoT route. Traditional FF summoners have always been spike damage long casting time high mp use roles. Sounds familiar? Thats right, in FF14 Summoners should have been Black Mage, and Black Mage should have been Summoners, after all stuff like poison and bio are black magic to begin with. And yes, black magic in FF history hits hard, but not nearly as hard as summoning magic. I mean you really wouldn't compare flare with Knights of the Round would you?

    The way I see summoner should play out like what I posted in another post, is play more like WoW's druids. Different summons switch your core role, and instead of sharing the class with arcanist, summoner should maybe share class with time mage where its basic role is to buff/debuff cast time, and use gravity based magic.
    (0)

  7. #7
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The Summoner should get Summoning Magic and be a Pet Based Job.
    (0)
    Last edited by Akiza; 12-11-2014 at 04:46 AM.

  8. #8
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Akiza View Post
    The Summoner should get Summoning Magic and be a Pet Based Job.

    this isn't wow summoner shouldn't be anything like warlock. summoning magic is always been stronger then black magic.

    when we unleash ifirits hellfire/inferno we should be doing 450-500 potency to all targets. kinda like a mini-overdrive. never to be outdone by black-mage in truth summoning is the

    what blms doing now is what the summoner should be done
    (0)

  9. #9
    Player
    SakuraMacpherson1's Avatar
    Join Date
    Nov 2014
    Posts
    42
    Character
    Sakura Macpherson
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I mean when i use shiva's (Diamonds Dust) or Ramuh's (judgement Bolt) I expect to do highiest magic damage in the game. or Ifirits Hellfire...I want see trash mobs die and bosses losing 10% of total of there HP < this how unkindle should be black mages damage should not match elemental power of primal even if it is egi


    anyone whos investated in any final fantasy games should know . summons trump black magic
    (0)
    Last edited by SakuraMacpherson1; 12-11-2014 at 07:38 AM.

  10. #10
    Player
    Robert_Ilcri's Avatar
    Join Date
    Nov 2014
    Posts
    111
    Character
    Robert Ilcri
    World
    Odin
    Main Class
    Scholar Lv 90
    Trying to break the class again are we?

    Seriously none of these changes make any damn sense, and would just completely unbalance a class, which when done right, already manages to hold it's own fairly well.

    Why remove Physick and Res from Summoner? I can tell you of so many damn instances in which I saved a raid, or an ST run with a well timed revive, or hell even some back up cures.

    Rouse and Sustain on players? Again broken, especially with your suggestions.

    Tri-Disaster does suck, no one can admit it doesn't. They may revamp it eventually who knows.

    Enkindle just needs a timer adjustment really, it's fine otherwise.

    Seriously though stop trying to break this class. As stated on other forum postings you've made, you do not know what you are talking about. If you had your way, Summoner would be this overpowered demi god of a DPS, while other DPS would be broken and unusable. Just stop would you?
    (3)

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