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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    I still think Duality lasts for the full duration rather one skill. So I think it'll be pretty strong either way, though I do hope we get the combo potency.
    (0)

  2. #2
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Duality reads just like the new Barrage, its seems to be a duration like Barrage.
    (2)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Houston009 View Post
    Duality reads just like the new Barrage, its seems to be a duration like Barrage.
    If it's a duration, that would be all sorts of broken, though. Good thing we have -enmity abilities?
    (0)

  4. #4
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Well, from my understanding you'll just get the base version of the weaponskill added to your attacks. So if you do Gust Slash 200 potency + Base 100potency. Spinning Edge 150potency + Base 150potency. I'm not entirely sure how Aeolian Edge and Armor Crush will work though, because at their base in the right position they're 180(rear) and 160(flank) respectively.
    (0)

  5. #5
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Houston009 View Post
    Well, from my understanding you'll just get the base version of the weaponskill added to your attacks. So if you do Gust Slash 200 potency + Base 100potency. Spinning Edge 150potency + Base 150potency. I'm not entirely sure how Aeolian Edge and Armor Crush will work though, because at their base in the right position they're 180(rear) and 160(flank) respectively.
    Viridian brought up that Combo Potency and Combo Bonus may be different things.
    Shadowfang, for example, has both:

    Combo Action: Spinning Edge
    Combo Potency: 200
    Combo Bonus: Damage over time
    Potency: 40
    Duration: 18s
    I think it can go either way, since they didn't use a capital B for Combo bonus in Duality's tooltip while this one does. So they might be just using the word bonus normally rather than referring to that specific thing.

    Quote Originally Posted by Viridiana View Post
    If it's a duration, that would be all sorts of broken, though. Good thing we have -enmity abilities?
    Either way, it'll be pretty strong. But NIN isn't getting that much so these are the things we have to keep up.
    And yea, I hope we can transfer all that enmity to the tank with Shadewalker.


    Also, we have so many oGCDs now.
    It'll take at least 30s after the start for us to get a rest and have everything running on cooldown, then using them will be more spread out.
    But yea, our opening should be pretty crazy now, and it should still be fairly active afterwards.
    (0)
    Last edited by Allyrion; 06-19-2015 at 05:33 PM.

  6. #6
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Oh, I see, I initially thought combo potency and bonus were one-in-the-same.

    EDIT: Ok, NIN just got a whole lot better if Viridiana's predictions are true.
    (0)
    Last edited by Houston009; 06-19-2015 at 05:35 PM.

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Yea, well Duality uses it a bit vaguely so I wouldn't get my hopes up. I think they really just meant any bonuses associated with the combo, but I won't complain if we keep the potency.

    Your point about the positional bonus with AE and ArC is interesting. I forgot that it's added on to the base rather than the combo.
    I think it's a good thing so that weakest weaponskill doesn't get more benefit than our finisher.

    EDIT:
    Oh the full patch notes are up.
    Might clear up some things.

    And.....Nope.


    I'm in-game, aww yeah.

    AE is 100 potency by default
    Combo Potency is 240
    Rear Combo Potency is 320.
    (0)
    Last edited by Allyrion; 06-19-2015 at 06:28 PM.

  8. #8
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Allyrion View Post
    AE is 100 potency by default
    Combo Potency is 240
    Rear Combo Potency is 320.
    I already logged out but, didnt AE get a different default potency if done from behind? I think it was around 180.
    (0)

  9. #9
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    shade shift only works on physical damage so be careful
    (0)
    Last edited by Pluvia; 06-19-2015 at 11:41 PM.

  10. #10
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Yea, AE's non-combo potency from the rear position is 180.
    So if Issou really stands up for whole 10 seconds instead of only for the next skill, the AE combo with it would do 1100 potency in 6 seconds instead of 670... that sounds sexy O_o
    (0)

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