I feel physical pain when I have to do anything without Armor Crush now. That move is the game changer for Ninjas, it feels like it should have been there in the first place.
I feel physical pain when I have to do anything without Armor Crush now. That move is the game changer for Ninjas, it feels like it should have been there in the first place.
Any i190 NINs out there testing on dummies? I think I have a general feel for what most classes put out except NIN (and AST but whatever). NIN's looking so strong right now, with how easy they convert into real fights over almost everyone, and if they're putting out numbers like ARR NIN then look out other melee.
I can't find anyone putting up test damage of fully geared NINs anywhere. Like you see it for literally every other class but none of the geared NINs seem to do the same.Any i190 NINs out there testing on dummies? I think I have a general feel for what most classes put out except NIN (and AST but whatever). NIN's looking so strong right now, with how easy they convert into real fights over almost everyone, and if they're putting out numbers like ARR NIN then look out other melee.
So what's the latest opening burst rotation for non. 2nd how or when do use AC? And 3rd mudra lag still exist, so does AC lowers that a bit since we can pretty much doing ninjutsu and just focus on suiton and fuma/raiton.
around 1150+ on a 3m ish parse is what i got. so the lowest of the three melee in sustain, but low maintenance in comparisonAny i190 NINs out there testing on dummies? I think I have a general feel for what most classes put out except NIN (and AST but whatever). NIN's looking so strong right now, with how easy they convert into real fights over almost everyone, and if they're putting out numbers like ARR NIN then look out other melee.
their dps should increase a bit more than drg/mnk when skillspeed changes to dots are recorded, since nins have the most potency from their dots (unless you're comparing vs fracture monk).
Last edited by Aiurily; 06-29-2015 at 10:57 AM.
i'm the only bothered by the high skill level the ninja ask for be mastered now? between the unsynch cycle, the mudra lag, positional.... it become quite hard to pull a very good dps without put all you have into it. and i'm not talking of dummy fight, but real fight, with the stuff to avoid, the positional, the mudra (and it lag), the combo system that is a mess.... it become hard to not be tired mentaly after a long fight. and more important, it feel more like a chores like a fun activity.
don't get me wrong i like challenge and such, but there, the ninja have nothing really aligned... everything fall a part and you can't keep the buff/debuff all the time. you spend a lot of time to check your buff, the monster debuff, the stuff to avoid and with this you have ninjutsu every 20 second. if the combo system was more fluid and less a mess, we will not spend this much time to check our buff or debuff on the monster since it will come inside the cycle.
i still feel that the jobs ask us to jungle with knife while jumping on one feet with a blindfold! it's nice to try to add complexity, but when this complexity is all over the place is stupid!
another point that begin to anger me a lot, the TA positional, why it wasn't changed yet? i means all other jobs using positional had them positional recquirement reduced... only us can loose 60 second of CD because of a positional. maybe time to change this, no?
ps; i don't say we can't pull high dps, simply it will ask way too much work... and i'm a bit worried that even with all this work, ninja don't end with the top dps. if they want to keep the ninja with this level of skill recquire, they need to be top dps.
With BFB, IR, DE, Suiton and Kassatsu active,
After an SE use TA right before throwing SF.
Make sure you wind in a Ninjutsu, DwD, Mug and a Duality AE,
You should also have right about enough time to wind in a mutilate, and if you can also, a Jugulate.
Figuring out how to do this is yet another layer of problems for the NIN
but 'twould be best to mind make it happen before your Huton falls below 20
If you opened with Huton as your starter (at 0 Huton seconds wait time) start up with an MU -> DE -> SF -> AE as your filler to make time for Ninjutsu to refresh.
With current skill speeds I found that the latest you can begin a combo for Huton Extend is 8-7s, for some reason unlike dots if you apply when the timer ticks from 1-0 it doesn't re-apply (gotta be server lag atm).
So i tend to treat Huton like a dot on myself now, 14s left means i have time for a fang combo and an armor crush comfrotably, or a AE or DE combo and armor crush so long as the add wont die (fucking bismark) or a mechanic isn't incoming (please stop making yourself untargeted ravana).
i had no problem extending at 1 sec but the time said 30 seconds instead of 31, it seems that 1 second was lost most like due to server
He is talking about attempting to refresh huton at the very last second and it falling off before the Armor Crush animation ends. If huton falls before the end of the animation its gone.
Its much different for lets say MNK, in which (in the past) you could hit Demolish at the last second the stacks would fall off, drop them, but retain GL3.
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