Quote Originally Posted by Lurel View Post
Yeah I'm on PC, I'll check them out. I've never had to use any 3rd party programs for any MMO, especially maintaining 70ms, it's just something with those mudras....
Thanks
WTFast is worth it. For me, my ping is fine (sub-100), but I get random packet loss spikes due to an idiotic router bouncing the connection from New York (state) to London back to Quebec, and the London node is just....horrible, to say the least. But when you get a proper half-second cooldown on the Mudras, it is pure nirvana. I really hope the devs decouple the mudras from needing the server to talkback before advancing. It's a little bit too high on the "We're paranoid of our playerbase," scale so long as the devs actually check to see that the resulting combo is valid.

Quote Originally Posted by Elizabeth View Post
Ravana Ex
From a japanese friend.
Fun to see some damage numbers.


Anyways, if Dancing Edge purely has a 20s duration because of PVP, then the devs can, and have, adjusted debuff timers to fit the game mode. We already see it on abilities such as stuns, roots, etc. As it stands, however, unless you have a warrior or second ninja, the NIN rotation is awful and not that interesting. It takes too long to recover from boss mechanics that cause you to lose DPS uptime if you want to maximize DPS due to trying to rebuild the Huton buffer, and it really just isn't as fun as it could be because of it.

Seriously, Dancing Edge is a real problem right now in the rotation, and I am going to iterate this until the problem is recognized and, ideally, resolved, as I really hate having to do a horribly complex rotation when a WAR isn't present, and a horribly simple rotation when a WAR is. I just want one smooth, consistent rotation that doesn't change from someone elses class being present that is a quasi priority system like the class used to have pre-HW, just expanded because the quasi priority system wasn't great pre-HW either (Armor Crush really is a good ability design wise for the class). I don't think the NIN needs more, or less, DPS (I don't know where it truthfully falls in the grand scheme, so I feel whatever change is made keeps the NIN more or less the same), but my primary combo being a stupid slashing resistance debuff is simply absurd.

The best change is probably to simply make DE part of a 3 step combo going from Spinning Edge to Dancing Edge to Shadow Fang, as then it's in the same boat as the Dragoon's Disembowel into Chaos Thrust, the timings are already great on the 2 abilities anyways (they'd guarantee solid uptime from such a change, short of maybe needing +2 seconds on each ability or allowing them to barely fall off), and it frees up the primary rotation to be what made the NIN so fun pre-HW, in that the rotation was about keeping up what needed to be kept up when it did, and otherwise falling back to a relatively simple rotation that is made more complicated due to Armor Crush. (Seriously, I love Armor Crush, I just hate Dancing Edge now).

It will smooth out the classes rotation, make it consistent regardless of allied classes with the exception of short-term steroids like Selene's attack speed boost (which hits everyone), and make it flow a hell of a lot better.